Bell's Hercules Jungle Build
by experimentalBell
Open Beta 8
updated
created



13
1
3
6
7
10
2
8
11
12
14
4
15
16
18
19
5
9
13
17
20
Final Build
Starting Items
Bruiser
Hercules, Hercules
This is usually better then his full damage build. Many of the items can be swapped out as are most Bruiser jungle builds as long as you know what you're doing.
Flex Items
Swap these as needed.
Brawlers is for antiheal.
Jotunns is an alternate damage/CDR item.
Arondight is an alternate damage item with a anti-stealth active. (Iza, Loki, etc)
Purification is a more teamwide utility option for big teamfight ults. (Hun Batz, Artemis, Ares, etc.)
Ancile is for silencing key abilities or preventing escape. (Anubis 1, Loki 3, Athena 1, etc.)
Circe's is a free engage or get out jail free card.
Spirit Robe is for CC heavy gods. (Cabra, Geb, Khepri, etc.)
Binding is for additional flat pen in bruiser builds. (Ideally you want 150 item protections or more. The provided bruiser build has exactly 150.)