Hercules

Bell's Hercules Jungle Build

by experimentalBell
Open Beta 8
updated
created
Jungle
Conquest
favorites
13
Driving Strike
1
3
6
7
10
Earthbreaker
2
8
11
12
14
Mitigate Wounds
4
15
16
18
19
Excavate
5
9
13
17
20
Final Build
Bumba's Spear
Purification Beads
Hydra's Lament
Pendulum Blade
Oath-Sworn Spear
The Crusher
Heartseeker
Titan's Bane
Starting Items
Bumba's Golden Dagger
Axe
Health Potion
Health Potion
Multi Potion
Bruiser
Hercules, Hercules
Bumba's Spear
Hydra's Lament
Pendulum Blade
Spectral Armor
Void Shield
Magi's Cloak
This is usually better then his full damage build. Many of the items can be swapped out as are most Bruiser jungle builds as long as you know what you're doing.
Flex Items
Swap these as needed.
Bumba's Hammer
Brawler's Ruin
Jotunn's Revenge
Arondight
Talisman of Purification
Ancile
Brawlers is for antiheal. Jotunns is an alternate damage/CDR item. Arondight is an alternate damage item with a anti-stealth active. (Iza, Loki, etc) Purification is a more teamwide utility option for big teamfight ults. (Hun Batz, Artemis, Ares, etc.) Ancile is for silencing key abilities or preventing escape. (Anubis 1, Loki 3, Athena 1, etc.) Circe's is a free engage or get out jail free card. Spirit Robe is for CC heavy gods. (Cabra, Geb, Khepri, etc.) Binding is for additional flat pen in bruiser builds. (Ideally you want 150 item protections or more. The provided bruiser build has exactly 150.)