The Astrolabe
Passive BuffYou gain Energy in your Astrolabe when you take damage from enemy gods or deal damage with your Basic Attacks or Abilities (minions grant reduced Energy). At 20 Energy, you may press your Interact key to unleash an Empowered Astrolabe Strike, consuming Energy. This does not trigger automatically from your next Basic Attack. • Empowered Astrolabe Strikes deal Basic Attack Damage + 8 Bonus Damage per Level in an area, with increased swing time; enemy gods are Trembled for 2s and minions are Stunned • While your Astrolabe is deployed with Unburden, your Empowered Astrolabe Strike resolves at the Astrolabe's location, dealing 3 times Basic Attack Damage to enemies around it • While you are holding your Astrolabe, Empowered Astrolabe Strikes damage enemies in front of you • You can store up to 30 Energy • You gain Energy faster from enemy gods than from minions
Unburden
Ability 1 ThrowThrow your Astrolabe to a target location, dealing 60 + 40% Magical Power [40% Magical Power] Magical Damage and Slowing enemies for 2s. While deployed, your Basic Attacks cause explosions at the Astrolabe that deal 23 + 600% Level [600% Level] Magical Damage to enemy gods (reduced to minions) and cost Mana per explosion. After 5s or when you refire, the Astrolabe returns. • While the Astrolabe is deployed, gain 5% Bonus Movement Speed • Gravity Pull changes based on whether your Astrolabe is deployed or held
Gravity Pull
Ability 2 PullPull enemies toward your Astrolabe. Enemy gods who are too close are pulled into it. If you are holding your Astrolabe, you become Knock Up Immune, and enemies pulled into the Astrolabe are held in front of you before being launched in the direction you are facing. If your Astrolabe is deployed, held enemies are launched toward you from its location. • Pull deals 50 + 35% Magical Power [35%] Magical Damage; launch deals 50 + 35% Magical Power [35%] Magical Damage
Kinetic Charge
Ability 3 DashDash forward, dealing 80 + 40% Magical Power [40%] Magical Damage to minions and cleansing yourself of Slows. Each allied god you pass near is cleansed of Slows and gains Movement Speed. While dashing, you are Slow and Knock Up Immune. Hitting an enemy god releases an explosion that Slows; each Slow you cleanse from an ally during the dash strengthens that explosion's Slow, up to a maximum. • Movement Speed to allies: 25
Gamma-Ray Burst
Ability 4 BeamTear open the sky and call down a Gamma-Ray Burst. Enemies in the area take Magical Damage every 0.5s and gain Radiation stacks that reduce their Protections and Power. After 5s or when you refire, the burst focuses into a traveling beam that deals heavier damage and applies Focused Radiation. • Area tick: 35 + 10% Magical Power [10%] Magical Damage • Focused beam: 120 + 40% Magical Power [40%] Magical Damage • Max Radiation stacks: 5 • Each stack reduces Protections by 5% and Power by 3%
Atlas ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.