Rank
Drunk-O-Meter P

Drunk-O-Meter

Passive Buff

As you become more Drunk, gain Strength, Intelligence, and Protections. • You become Tipsy at 30% Drunk • You become Smashed at 60%, doubling the buffs

Chug 1

Chug

Ability 1 Buff
Cooldown: 10s Cost: 20

Take a drink, Healing for 0, and becoming more Drunk. • You also gain increased Strength and Intelligence • Your next basic attack deals an additional 0 + 0% Physical Protection + 0% Magical Protection [0% + 0%] Magical Damage

Belly Flop 2

Belly Flop

Ability 2 Mobility
Cooldown: 14s Cost: 40 / 50 / 60 / 70 / 80

Leap forward to and slam into the ground belly first, Knocking Up enemies. • Deals 80 + 75% Physical Power + 30% Physical Protection + 30% Magical Protection [75% + 30% + 30%] Magical Damage • If you are Tipsy, enemies are also Slowed after they land

Belch Of The Gods 3

Belch Of The Gods

Ability 3 Stun
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s Cost: 40 / 50 / 60 / 70 / 80

Channel a big ol’ burp to deal 30 + 17.5% Magical Power [17.5%] Magical Damage repeatedly to enemies in front of you. • If you are Tipsy, the final hit will Stun • Reduces enemy Healing • You are Displacement Immune while Channeling

Intoxicate 4

Intoxicate

Ability 4 Damage
Cooldown: 90s Cost: 90

Smash your jug of wine, dealing 230 + 65% Magical Power [65%] Magical Damage and Intoxicating enemies around you. • If you are Smashed, gain Strength and Intelligence in anger over your lost wine

Bacchus ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.