Rank
Ferryman of Souls P

Ferryman of Souls

Passive Buffs

When any friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. Coins grant you 1 gold and a Soul Stack. You lose all soul stacks when returning to base and gain 2 max health per stack lost. Allies can pay you 1 gold to ferry with you. This grants you a Movement Speed boost while they ride. • While being ferried, allies take 50% of the damage you take as true damage. Any Stun, Displacement, Teleport, Banish or Grab will immediately eject all allies from the boat.

Spectral Surge 1

Spectral Surge

Ability 1 Damage
Cooldown: 13s Cost: 60 / 65 / 70 / 75 / 80

Fire a soul in a line that deals 80 + 45% Magical Power [45%] Magical Damage and Slows all enemies, stopping on the first god hit. If the soul hits an enemy god, it explodes, dealing 80 + 45% Magical Power [45%] Magical Damage, Silencing all enemies hit by the explosion, as well as causing all hit enemies to leave a trail behind them for 3 seconds.

Damnation 2

Damnation

Ability 2 Damage
Cooldown: 0s Cost: 60 / 65 / 70 / 75 / 80

After a short delay, a burst of water from Styx appears and deals 50 + 40% Magical Power [40%] Magical Damage to all enemies in the area. Enemy gods hit are marked for 3 seconds. The marked gods are revealed and have reduced Attack Speed. Additionally, any time an allied god hits a marked god, the ally gains a Shield for 3 seconds. Subsequent hits grant 25% of the shield value. • Shield can only be applied once per mark per ability or basic attack.

Swift Voyage 3

Swift Voyage

Ability 3 Charge
Cooldown: 0s Cost: 60 / 65 / 70 / 75 / 80

Charge forward with increased Movement Speed and remain Slow and Displacement Immune while charging. Any enemy you collide with, or that hit the wake of your boat take 65 + 40% Magical Power [40%] Magical Damage and are Rooted.

Summon Styx 4

Summon Styx

Ability 4 Damage
Cooldown: 110s Cost: 60 / 65 / 70 / 75 / 80

Gain CC Immunity and summon a massive wave across the battlefield. Enemy gods hit by the wave take 255 + 50% Magical Power [50%] Magical Damage and are Feared. Allied gods gain Protections for 3 seconds. Additionally, all allies standing within the zone behind the wave are granted Movement Speed.

Charon ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.