Herbal Medicine
Passive HealGain a charge every 12 seconds. Using an ability consumes a charge to throw a poultice to an injured ally, applying a Heal over Time. • Healed allies also gain Strength and Intelligence for a duration • Poultices prioritize the ally with the lowest Health in range
Training Exercise
Ability 1 DamageDeploy a constellation that grants CC Immune to allies in the area. After a 1 second delay, it explodes dealing 100 + 80% Physical Power [80%] Physical Damage to all enemies in the area.
Masterful Shot
Ability 2 DamageApply Target Mark when you damage enemies with your basic attack or abilities, reducing their Physical Protections by 10%. Activating this ability fires seeking arrows toward all marked targets, dealing 55 + 70% Physical Power [70%] Physical Damage and Slows them. • Once you have 250 Strength, you can fire a second larger arrow in a targeted area, dealing 100% of the initial damage, plus 15% bonus damage per target hit by Masterful Shot, up to 4 targets • Once you have 2.5 Attack Speed, Masterful Shot becomes Masterful Flurry, firing 3 arrows with lower scaling quickly at each target, increasing Chiron's attack damage and proccing basic attack item effects.
Giddyup!
Ability 3 ChargeCharge forward, dealing 75 + 50% Physical Power [50%] Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you. • You are Knockup Immune while charging • You may fire Basic Attacks and Masterful Shot while charging
Centaurus
Ability 4 DamageTransform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing 130 + 65% Physical Power [65%] Physical Damage to all enemies they hit. • If you would be killed during this ability, you do not die until you run out of time or shots • If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead • You can fire Masterful Shot during this ability
Chiron ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.