Rank
Time Lord P

Time Lord

Passive Buff

You become empowered as time flows around you. Every 1.5 minutes you gain a stack that grants Intelligence. Stacks up to 25 times and are permanent.

Time Rift 1

Time Rift

Ability 1 Damage
Cooldown: 10s Cost: 50 / 55 / 60 / 65 / 70

Create a rift in time that deals 80 + 80% Magical Power [80%] Magical Damage to all enemies in the area. Hitting a god permanently increases Time Rift Damage by 1.

Accelerate 2

Accelerate

Ability 2 Buff
Cooldown: 10s Cost: 60

Accelerate yourself for 7s. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive: Section I: Heal 1% of your max Health per second. Section II: Abilities cost no Mana. Section III: +35% Intelligence. Section IV: +30% Intelligence contribution to your Attacks.

Stop Time 3

Stop Time

Ability 3 Stun
Cooldown: 10s Cost: 65 / 70 / 75 / 80 / 85

Fire spinning gears of time forward. Enemies hit have their Attack Speed and Movement Speed reduced, ramping into a Stun. They take 50 + 45% Magical Power [45%] Magical Damage on impact and 50 + 45% Magical Power [45%] Magical Damage when Stunned.

Rewind 4

Rewind

Ability 4 Heal
Cooldown: 10s Cost: 50 / 55 / 60 / 65 / 70

Teleport through time to where you were 8 seconds ago, restoring your Health and Mana to their values at that time. All of your Cooldowns reset instantly. • You become CC Immune while Rewind prepares • The Heal is not affected by Healing Reduction

Chronos ability details for Smite 2 Open Beta 38: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.