Rank
Funeral Rites P

Funeral Rites

Passive Buff

Whenever a god dies within 12.8m of Eset, she gains a stack of Funeral Rites; granting HPS and MPS to her and nearby allies. Additionally, every third Basic Attack from Eset is empowered; allowing it to hit in a wider radius and dealing Bonus Damage based on her stacks of Invocation. • At 5 stacks, Eset's Invocation buff can stack up to 5 stacks. • At 10 stacks, Eset's Invocation buff can stack up to 6 stacks, and Eset gains 10 Cooldown Rate.

Wing Gust 1

Wing Gust

Ability 1 Damage
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s Cost: 60 / 65 / 70 / 75 / 80

Fire 4 projectiles in a line, each dealing 45 + 40% Magical Power [40%] Magical Damage to all targets in their path. • While casting, Eset gains Movement Speed, reduced backpedal and strafing penalties as well as immunity to Knockback and Root effects. • After casting, Eset's next basic attack will be empowered. • Each projectile grants a stack of Invocation the first time it hits an enemy.

Spirit Ball 2

Spirit Ball

Ability 2 Stun
Cooldown: 14 / 13 / 12 / 11 / 10s Cost: 55 / 60 / 65 / 70 / 75

Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing 70 + 80% Magical Power [80%]Magical Damage and Stunning enemies. • The further the ball travels, the higher its damage and stun duration. Up to 1.5x the normal damage and stun duration at max distance. • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.

Dispel Magic 3

Dispel Magic

Ability 3 Silence
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s Cost: 60 / 65 / 70 / 75 / 80

Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. • If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a Shield. • If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Circle of Protection 4

Circle of Protection

Ability 4 Damage
Cooldown: 90s Cost: 60 / 65 / 70 / 75 / 80

Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing 180 + 50% Magical Power Magical Damage to all enemies and healing 75 health to all allies in the area. • Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early. • Any damage dealt in the area while it is active charges the circle, increasing its damage and healing. • While standing in the area, allies take 30% less damage.

Eset ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.