Rank
Unbound Runes P

Unbound Runes

Passive Buff

Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.

Unchained 1

Unchained

Ability 1 Leap
Cooldown: 15s Cost: 50 / 55 / 60 / 65 / 70

Savagely Leap forward, dealing 85 + 85% Physical Power + 30% Magical Protection + 30% Physical Protection [85% + 30% + 30%] Physical Damage when you land. • When Empowered, Stun all enemies in the area, then remove all Runes • If not Empowered, gain 3 Runes

Seething Howl 2

Seething Howl

Ability 2 Buff
Cooldown: 13s Cost: 60 / 65 / 70 / 75 / 80

Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal. • Gain 2 Runes

Brutalize 3

Brutalize

Ability 3 Leap
Cooldown: 12s Cost: 60 / 65 / 70 / 75 / 80

Gain Protections, Leap forward, and grab onto an enemy, dealing 50 + 40% Physical Power [40%] Physical Damage repeatedly to all nearby enemies. • You are Displacement Immune while Channeling • When Empowered, deal increased 50 + 55% Physical Power [55%] Physical Damage repeatedly instead, then all Runes are consumed • If not Empowered, gain 1 Rune per successful hit • Reduces enemy Healing

Ragnarok 4

Ragnarok

Ability 4 Grab
Cooldown: 110s Cost: 100

Grow massive in size, and your next basic attack deals 200 + 115% Physical Power [115%] Physical Damage and can Pick Up an enemy god and carry them to any position. • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive

Fenrir ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.