Rank
Good Fortune P

Good Fortune

Passive Buff

Any time you deal a killing blow, the nearest allied god receives the credit and you receive the rewards for an assist instead plus a bonus amount of gold. In addition, your assist range and the time before you lose assist credit is increased.

Turn of Fate 1

Turn of Fate

Ability 1 Damage
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s Cost: 65 / 70 / 75 / 80 / 85

Send a curse forward dealing 90 + 55% Magical Power [55%] Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage. • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal bonus Magical Damage.

Ohm 2

Ohm

Ability 2 Silence
Cooldown: 14 / 13 / 12 / 11 / 10s Cost: 55 / 60 / 65 / 70 / 75

Rise into the lotus postion Silencing enemies in front of you and increasing Protections of nearby allied gods. • Ganesha gains an additional 50% of the Protections he provides • You are Displacement Immune while channeling

Remove Obstacles 3

Remove Obstacles

Ability 3 Dash
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s Cost: 70

Dash forward dealing 90 + 45% Magical Power [45%] Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before Knocking them Up. • While dashing you pass through ultimate player made walls and destroy non-ultimate player made walls.

Dharmic Pillars 4

Dharmic Pillars

Ability 4 Zone
Cooldown: 75s Cost: 65 / 70 / 75 / 80 / 85

Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take an initial hit of 144 + 64% Magical Power [64%] Magical Damage, are Slowed, and have their Protections reduced. • Enemies continue to take 90 + 40% Magical Power [40%] Magical Damage if they stay in the field. • Minions take 40% reduced damage from this ability

Ganesha ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.