Immovable
Passive ImmovableYou are immune to Hard Displacement, but are instead Dazed, a debuff that Slows you and increases the damage you take. Hits from Basic attacks and Venomous Haze cause enemy gods to gain a debuff stack. At max stacks, the next hit deals damage based on your Max Health or Strength, and resets the debuff. Whichever is higher : • 6% Max Health [6%] Magical Damage. • 115% Physical Power [115%] Magical Damage.
Venomous Haze
Ability 1 DamageFire noxious spit at an area dealing 80 + 40% Magical Power [40%] Magical Damage and creating a toxic cloud that persists for 20s. • The cloud deals 10 + 5% Magical Power [5%] Magical Damage , Slows and reduces enemy Healing. • While within the cloud, you gain extra Cooling for your Basic Attacks.
Consuming Bellow
Ability 2 TrembleChannel briefly, drawing power from nearby toxic clouds, then roar to deal 120 + 45% Magical Power + 30% Physical Power [45% + 30%] Magical Damage, Slow, and Tremble enemies around you. • Each cloud Empowers you and the roar, increasing its size and causing it to deal 20 + 10% Magical Power [10%] bonus Magical Damage per cloud. • While Empowered, your Basic Attacks fire at their maximum rate.
Submerge
Ability 3 StealthSubmerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing 70 + 50% Magical Power + 40% Physical Power [50% + 40%] Magical Damage to enemies. • While submerged, you pulse out a ring, gaining vision of enemies. • Emerging through a toxic cloud creates two new clouds.
The World Serpent
Ability 4 LeapEnter into the world before diving up to three times across the battlefield. Each time you Submerge you deal 150 + 35% Magical Power + 30% Physical Power [35% + 30%] Magical Damage to enemies hit. • Emerging out of the ground and your body Crashing down deals 75 + 20% Magical Power + 15% Physical Power [20% + 15%] Magical Damage to enemies hit. • Each time you Emerge and Submerge, you Knock Up enemies and leave behind a low duration toxic cloud. • Each enemy god hit with this ability provides a stacking Protections buff when the ability ends. • You are CC Immune during this ability.
Jormungandr ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.