Rank
Fortitude P

Fortitude

Passive Shield

Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s

Abduct 1

Abduct

Ability 1 Grab
Cooldown: 14s Cost: 60

Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 + 40% Magical Power [40%] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god and for 3s afterwards • The lunge damages enemies you pass through

Rising Dawn 2

Rising Dawn

Ability 2 Damage
Cooldown: 12s Cost: 50 / 60 / 70 / 80 / 90

Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 8 + 5% Magical Power [5%] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.

Solar Flare 3

Solar Flare

Ability 3 Root
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s Cost: 60 / 65 / 70 / 75 / 80

Call down the sun's ire, dealing 60 + 30% Magical Power [30%] Magical Damage and Rooting enemies in an area.

Scarab's Blessing 4

Scarab's Blessing

Ability 4 Resurrect
Cooldown: 110s Cost: 80 / 90 / 100 / 110 / 120

Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections

Khepri ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.