Fortitude
Passive ShieldEvery 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s
Abduct
Ability 1 GrabLunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 + 40% Magical Power [40%] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god and for 3s afterwards • The lunge damages enemies you pass through
Rising Dawn
Ability 2 DamageRoll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 8 + 5% Magical Power [5%] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.
Solar Flare
Ability 3 RootCall down the sun's ire, dealing 60 + 30% Magical Power [30%] Magical Damage and Rooting enemies in an area.
Scarab's Blessing
Ability 4 ResurrectBless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections
Khepri ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.