kukulkan

Kukulkan

Serpent of the Nine Winds
Rank
Power Of The Wind Jewel P

Power Of The Wind Jewel

Passive Buff

As you build items that provide Mana, you gain bonus Intelligence.

Zephyr 1

Zephyr

Ability 1 Damage
Cooldown: 7s Cost: 50 / 55 / 60 / 65 / 70

Blow a breezy projectile that explodes when it hits an enemy, dealing 85 + 85% Magical Power [85%] Magical Damage in a small area. • Damaged enemies are also Slowed

Slipstream 2

Slipstream

Ability 2 Speed Up
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s Cost: 40 / 45 / 50 / 55 / 60

Summon the wind to become Slow Immune and gain Movement Speed that fades over time. • Activate this within a Whirlwind to Dash, dealing 95 + 90% Magical Power [90%] Magical Damage and Slowing enemies hit

Whirlwind 3

Whirlwind

Ability 3 Damage
Cooldown: 15 / 14 / 13 / 12 / 11s Cost: 50 / 60 / 70 / 80 / 90

Create a Whirlwind, which spreads onto all enemies that enter its area. • Affected enemies repeatedly take (12 + 20% Magical Power) * 6 [20%] Magical Damage over time, even if they leave the area

Spirit Of The Nine Winds 4

Spirit Of The Nine Winds

Ability 4 Damage
Cooldown: 90s Cost: 120

Summon the Spirit of the Nine Winds to deal 400 + 115% Magical Power [115%] Magical Damage in a large path. • Enemies hit are also Knocked Back

Kukulkan ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.