Power Of The Wind Jewel
Passive BuffAs you build items that provide Mana, you gain bonus Intelligence.
Zephyr
Ability 1 DamageBlow a breezy projectile that explodes when it hits an enemy, dealing 85 + 85% Magical Power [85%] Magical Damage in a small area. • Damaged enemies are also Slowed
Slipstream
Ability 2 Speed UpSummon the wind to become Slow Immune and gain Movement Speed that fades over time. • Activate this within a Whirlwind to Dash, dealing 95 + 90% Magical Power [90%] Magical Damage and Slowing enemies hit
Whirlwind
Ability 3 DamageCreate a Whirlwind, which spreads onto all enemies that enter its area. • Affected enemies repeatedly take (12 + 20% Magical Power) * 6 [20%] Magical Damage over time, even if they leave the area
Spirit Of The Nine Winds
Ability 4 DamageSummon the Spirit of the Nine Winds to deal 400 + 115% Magical Power [115%] Magical Damage in a large path. • Enemies hit are also Knocked Back
Kukulkan ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.