Rank
Water Bowl P

Water Bowl

Passive

Each time you take over 2% of your maximum Health as damage (pre-mitigation), gain a stack of Water Bowl as your head fills with water, granting Damage Mitigation. Stacks last 30s and refresh when you gain another. • Stacks up to 10 (1.5% Mitigation per stack; 15% maximum) • Hard Crowd Control removes half your stacks; you can only lose stacks this way every 1.5s

NeNe Kappa 1

NeNe Kappa

Ability 1
Cooldown: 10s Cost: 60 / 65 / 70 / 75 / 80

Throw a NeNe Kappa that deals 80 + 55% Magical Power [55%] Magical Damage and can ricochet off walls. After hitting an enemy god or reaching maximum range, it bursts from its shell, Slowing them and attacking for 6s. • Transfers 20% of your Health and Protections to the NeNe Kappa • Up to 2 wall bounces; each bounce travels up to 11.2 meters from that point

Shell Spikes 2

Shell Spikes

Ability 2
Cooldown: 10s Cost: 50

Extend the spikes on your back for 3s, reflecting 15% of damage taken as Magical Damage to enemies who attack you. While active, each time you take damage, reduce the Cooldown of NeNe Kappa and Sumo Slam by 0.6s. • While active your NeNe Kappa also reflects 4% of damage taken • Can be activated while under the effect of Crowd Control

Sumo Slam 3

Sumo Slam

Ability 3
Cooldown: 10s Cost: 50 / 55 / 60 / 65 / 70

Dash forward, becoming Slow Immune, dealing 60 + 40% Magical Power [40%] Magical Damage to enemy minions and Silencing and pushing the first enemy god you hit. Each subsequent enemy you hit deals damage to both that enemy and the god you are pushing. Colliding with a wall also deals damage to the pushed god. • Pushed targets can be hit a maximum of 3 times

Watery Grave 4

Watery Grave

Ability 4
Cooldown: 10s Cost: 60 / 65 / 70 / 75 / 80

Pull into your shell and spin for 2.1s, summoning fierce currents that deal 80 + 40% Magical Power [40%] Magical Damage on the first hit and 40 + 20% Magical Power [20%] Magical Damage on later hits, Knocking Back enemies. Gain Movement Speed, Damage Mitigation, and CC Immunity, and move freely in all directions. • Damage ticks every 0.6s

Kuzenbo ability details for Smite 2 Open Beta 46: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.