ne-zha

Ne Zha

The Third Lotus Prince
Rank
Righteous Spirit P

Righteous Spirit

Passive Stacking Buff
Cooldown: 10s Cost: 45 / 50 / 55 / 60 / 65

Build Righteous Spirit stacks by hitting enemies to gain Movement Speed. Stacks reset if you have not taken or dealt damage recently. • Critical Strikes grant bonus stacks • Stacks grant Movement Speed • Gaining a stack permanently increases Critical Strike Damage

Universe Ring Toss 1

Universe Ring Toss

Ability 1 Bounce
Cooldown: 14s Cost: 50 / 55 / 60 / 65 / 70

Throw your ring to deal 80 + 50% Physical Power [50%] Physical Damage, then bounce dealing 75 + 20% Physical Power [20%] Physical Damage between enemies, applying Physical Protection Debuff and Slow. Subsequent hits deal 65% damage. • Each hit grants stacking Movement Speed for 1s • Catching the returning ring grants a free single ring dealing 80 + 80% Physical Power [80%] Physical Damage that can Critically Strike

Flaming Spear 2

Flaming Spear

Ability 2 Stim
Cooldown: 14s Cost: 55 / 60 / 65 / 70 / 75

Ignite your spear to gain Attack Speed and Critical Strike Chance. • Heal based on your Righteous Spirit stacks

Armillary Sash 3

Armillary Sash

Ability 3 Grapple
Cooldown: 12s Cost: 75

Throw your Armillary Sash, Stunning the first enemy god hit and pulling you to them. • Deal 90 + 80% Physical Power [80%] Physical Damage on arrival • This ability can Critically Strike

Wind Fire Wheels 4

Wind Fire Wheels

Ability 4 Charge
Cooldown: 90s Cost: 50 / 55 / 60 / 65 / 70

Dash forward, gaining Protections and becoming CC Immune. Hitting an enemy god deals 50 + 65% Physical Power [65%] Physical Damage and launches them, triggering a 3-hit combo that deals 23 + 45% Physical Power [45%] Physical Damage. Successful timing can allow these to Critically Strike. • Slam the target down to deal 50 + 65% Physical Power [65%] Physical Damage and Knock Up nearby enemies • After landing, dash back to the cast location

Ne Zha ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.