Rank
Broken Weave P

Broken Weave

Passive Root

Your abilities either create or detonate Weaves. • Detonating Weaves deals 25 + 20% Magical Power + 20% Physical Power + 500% Level [20% + 20% + 500%] Physical Damage to nearby enemies and Roots them • You gain a stacking Attack Speed and Intelligence increase per Weave detonated

Spirit Arrow 1

Spirit Arrow

Ability 1 Root
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s Cost: 40 / 50 / 60 / 70 / 80

Fire a Spirit Arrow projectile that deals 80 + 95% Physical Power + 75% Magical Power [95% + 75%] Physical Damage and Roots enemies. • This ability detonates Weaves that it hits • This arrow passes through everything

Unravel 2

Unravel

Ability 2 Heal
Cooldown: 12s Cost: 50 / 60 / 70 / 80 / 90

Unravel the world weaves, dealing 80 + 80% Magical Power + 55% Physical Power [80% + 55%] Damage to enemies in an area. • This ability creates a Weave • You Heal 11 + 5% Magical Power [5%] Health for each enemy hit • Hitting a god Heals for 25 + 5% Magical Power [5%] Health instead

Back Flip 3

Back Flip

Ability 3 Leap
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s Cost: 50 / 55 / 60 / 65 / 70

Deal 85 + 60% Magical Power [60%] Physical Damage and Slow enemies in front of you, then Leap backwards. • This ability detonates Weaves that it hits

World Weaver 4

World Weaver

Ability 4 Snipe
Cooldown: 100s Cost: 80 / 90 / 100 / 110 / 120

Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles. • The arrow deals 200 + 105% Physical Power + 90% Magical Power [105% + 90%] Physical Damage and Stuns • You can fire the arrow before it is fully charged, but it will deal less damage

Neith ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.