Scales of Fate
Passive DebuffHitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.
Swift Vengeance
Ability 1 DashDash in a line, passing through all enemies. • Deals 60 + 45% Physical Power [45%] Physical Damage to all enemies hit. • May dash again within 2s.
Slice and Dice
Ability 2 DamageSlash in a cone, dealing 70 + 40% Physical Power + 25% Magical Power [40% + 25%] Physical Damage to all enemies hit. • Enemies in the center of the slash take 85 + 90% Physical Power + 75% Magical Power [90% + 75%] Physical Damage and are Slowed.
Retribution
Ability 3 ShieldGain a 100 + 7.5% Max Health [7.5%] Health Shield for a duration. • Heal 40 + 5% Magical Power% [5%] of the damage taken during the effect. • Reflect 40 + 20% Physical Power% [20%] of the damage taken from gods as Physical Damage.
Divine Judgement
Ability 4 DebuffChoose a single enemy god, dealing 15% of their Current Health [45% + 65%] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.
Nemesis ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.