To Victory!
Passive LaurelsHitting an enemy with an ability grants a Laurel to you and allied gods within 10m. • Laurels stack up to 3 • An ally consumes a Laurel with an Attack; you Heal them for 10 + 10% Magical Power + 200% Level [10% + 200%], scaling with Intelligence • When you Attack an enemy, you consume a Laurel, Heal yourself and deal 10 + 20% Physical Power [20%] bonus Physical Damage, scaling with Strength
Rend
Ability 1 DisarmSlam the ground 3 times, sending fissures forward. Each fissure deals 50 + 40% Physical Power [40%] Physical Damage. • A target hit twice loses 3 + 4% of your Intelligence Protections for 5s • A target hit 3 times is Disarmed for 1s • You are Knockback Immune for the duration
Barrier Formation
Ability 2 ChannelChannel a barrier in front of you that blocks ranged Basic Attacks. Enemies who touch the barrier are Knocked Back and take 10 + 100% Physical Power [100%] Physical Damage. Reactivate to collapse the barrier, dealing 80 + 50% Physical Power [50%] Physical Damage to enemies in front of it. • Lasts 4s • You are Knockback Immune while channeling • Your turning is limited, and your Movement Speed is reduced by 50% • Every 5 Intelligence you build reduces the self movement slow by 1%
Valiant Leap
Ability 3 KnockupLeap to a target location, dealing Physical Damage and Knocking Up enemies where you land.
Sentinel of Zeus
Ability 4 ShieldTransform into an armored sentinel and send out a shockwave, dealing 200 + 70% Physical Power [70%] Physical Damage and Slowing nearby enemies by 40 for 4s. Gain a Shield equal to 25% of your max Health for 10s. • While this buff is active, you do not consume Laurels, but Attacks against enemies still Heal you and deal the bonus Physical Damage
Nike ability details for Smite 2 Open Beta 45: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.