Rank
Flame of the Night P

Flame of the Night

Passive Buff

Each ability you cast lights a candle, up to 4. Each lit candle increases your Intelligence by 5%.

 Shadow Lock 1

Shadow Lock

Ability 1 Root
Cooldown: 10s Cost: 50 / 55 / 60 / 65 / 70

Send your shadow forward through walls, dealing 80 + 60% Magical Power [60%] Magical Damage to minions and jungle monsters it passes. If it hits an enemy god, it stops and you channel, Rooting and Crippling them and dealing 40 + 10% Magical Power [10%] Magical Damage every 0.5s for 2s.

Siphon Darkness 2

Siphon Darkness

Ability 2 Silence
Cooldown: 10s Cost: 70 / 75 / 80 / 85 / 90

Create a void of darkness at the target location. After 2s it explodes, dealing 90 + 80% Magical Power [80%] Magical Damage and Silencing enemies inside for 2s. Enemy gods who walk out before it explodes take 50% of the explosion damage and are Slowed by 30% for 2s.

Shadow Step 3

Shadow Step

Ability 3 Dash
Cooldown: 10s Cost: 75

Dash forward, dealing 70 + 70% Magical Power [70%] Magical Damage to enemies in your path. If you hit an allied god, Leap into their shadow and travel with them for up to 8s. Leaving the shadow deals 70 + 70% Magical Power [70%] Magical Damage to enemies around you.

Night Terror 4

Night Terror

Ability 4 Snipe
Cooldown: 10s Cost: 100

Fire a vortex of darkness that passes through minions and explodes on the first enemy god, jungle boss or Titan it hits, or at max range. Enemies in the explosion take 200 + 40% Magical Power [40%] Magical Damage, then 20 + 10% Magical Power [10%] Magical Damage every 1s for 5s, and are Silenced for 1.5s. Enemies hit are Weakened, dealing 30% less damage for 5s.

Nox ability details for Smite 2 Open Beta 47: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.