Fragmented
PassiveLose a Fragment of your body each time you use an ability, gaining +2% Damage Mitigation for each missing Fragment. • After losing 8 Fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty
Sickle Strike
Ability 1 SlowThrow your Sickle, dealing 80 + 45% Physical Power + 35% Physical Protection Item + 35% Magical Protection Item [45% + 35% + 35%] Physical Damage and Slowing the first god hit. It passes through minions. • If a god is hit, the Sickle persists for the Slow duration • Deals 75% Physical Damage to minions
Spirit Flail
Ability 2 DamageStrike the target area with your flail, dealing 90 + 75% Physical Power + 55% Physical Protection Item + 55% Magical Protection Item [75% + 55% + 55%] Physical Damage and granting Movement Speed. • Enemies affected by Sickle Strike have their Slow increased in power and duration
Judgement Tether
Ability 3 TetherTether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s. • The tether breaks if targets move far enough away • Targets still in range when the duration expires are Stunned
Lord of the Afterlife
Ability 4 LeapLeap to a target location, dealing 250 + 80% Physical Power [80%] Physical Damage and Rooting enemies. Apply negative Cooldown Reduction and Healing Prevention to enemy gods hit. • On Use: Immediately max Fragment Stacks
Osiris ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.