rama

Rama

Seventh Avatar of Vishnu
Rank
Astral Quiver P

Astral Quiver

Passive Buff

Your Astral Quiver generates an Astral Arrow every 12s. • The first time your Basic Attack hits reduce the time to generate an Astral Arrow by 3s. • The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground. • Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.

Astral Strike 1

Astral Strike

Ability 1 Buff
Cooldown: 12s Cost: 15

Switch to a more powerful arrow that deals an additional 0 Physical Damage, pierces, and Slows enemies. • While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.

Infinite Arrows 2

Infinite Arrows

Ability 2 Buff
Cooldown: 15 / 14 / 13 / 12 / 11s Cost: 40 / 45 / 50 / 55 / 60

Focus your mind and gain increased Attack Speed. • When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them. • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.

Rolling Assault 3

Rolling Assault

Ability 3 Dash
Cooldown: 11s Cost: 50 / 55 / 60 / 65 / 70

Roll in the direction you are currently traveling. • For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional 50 + 55% Physical Power [55%] Physical Damage.

Astral Barrage 4

Astral Barrage

Ability 4 Snipe
Cooldown: 90s Cost: 80

Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.

Rama ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.