Chain of Blows
Passive EmpowerSuccessful Attacks and abilities against enemies add to your Combo. Each time Combo reaches 8, you gain a Shield equal to 7% of your max Health as well as 3% Movement Speed and 5 Strength. This may stack up to 3 times.
Prana Onslaught
Ability 1 SlowThrow a powerful punch, projecting your prana to deal 90 + 95% Physical Power [95%] Physical Damage and Slow enemies in front of you by 25% for 2.5s.
Overhead Kick
Ability 2 ImmuneKick high, sending a shockwave forward that deals 70 + 70% Physical Power [70%] Physical Damage to all enemies in a line. Gain 50% Movement Speed and become CC Immune and Damage Immune for 1s.
10-Hand Shadow Fist
Ability 3Fire your fists forward, dealing 70 + 70% Physical Power [70%] Physical Damage as they pass through enemies. The first enemy god hit is Rooted for 1s. Heal for 6 from the first enemy god and the first 3 minions hit.
Mystic Rush
Ability 4Become CC Immune and Leap to a target location, dealing 200 + 110% Physical Power [110%] Physical Damage to enemies in the area. Enemy gods hit take 10% increased Damage from all sources for 5s. After landing, you gain 10% Damage Mitigation for 5s.
Ravana ability details for Smite 2 Open Beta 42: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.