Rank
Quick Learner P

Quick Learner

Passive Buff

Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability.

Sic 'Em 1

Sic 'Em

Ability 1 Root
Cooldown: 10s Cost: 60 / 65 / 70 / 75 / 80

Send two hounds forward, Rooting, Crippling, and dealing 85 + 75% Magical Power [75%] Magical Damage. • At max rank, the two closest enemies to the first target will also be hit.

Crush 2

Crush

Ability 2 Damage
Cooldown: 10s Cost: 70 / 75 / 80 / 85 / 90

Creates a magical field that Slows enemies. After 5s it detonates, dealing 100 + 90% Magical Power [90%] Magical Damage. • At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early. • This ability does 20% bonus damage to Minions and Jungle Monsters.

Sentinel 3

Sentinel

Ability 3 Leap
Cooldown: 15s Cost: 70 / 75 / 80 / 85 / 90

Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal 40 + 50% Magical Power [50%] Magical Damage. • At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.

I'm a Monster 4

I'm a Monster

Ability 4 Damage
Cooldown: 90s Cost: 100

Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal 400 + 120% Magical Power [120%] Magical Damage at the target area. • If you kill an enemy god with this attack, the duration resets and you may attack again. • Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.

Scylla ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.