Rank
Blessing of the Nile P

Blessing of the Nile

Passive Protect

When Sobek deals damage he gains a stack of Protections and Cooldown Rate. • This effect stacks 3 times and lasts for 10s • An ability can only provide one stack per cast

Charge Prey 1

Charge Prey

Ability 1 Throw
Cooldown: 16s Cost: 70 / 75 / 80 / 85 / 90

Dash forward. The first enemy hit takes 70 + 50% Magical Power [50%] Magical Damage and stops the dash. Sobek displaces the enemy behind him. • Damaged enemies are Stunned before being thrown • You are Displacement Immune while dashing and CC Immune while throwing

Tail Whip 2

Tail Whip

Ability 2 Knockback
Cooldown: 13s Cost: 60 / 65 / 70 / 75 / 80

Spin your tail, dealing 80 + 40% Magical Power [40%] Magical Damage in an area around Sobek. • Damaged enemies are also Displaced away from Sobek

Sickening Strike 3

Sickening Strike

Ability 3 Damage
Cooldown: 13s Cost: 60 / 65 / 70 / 75 / 80

Strike in front of you. This strike deals 70 + 30% Magical Power [30%] Magical Damage in a cone and applies Disease, reducing healing received for 5s. • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s • Each enemy god hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4

Lurking in the Waters 4

Lurking in the Waters

Ability 4 Execute
Cooldown: 90s Cost: 80 / 90 / 100 / 110 / 120

Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300 + 80% Magical Power[80%] Magical Damage to enemies in range. • You may cancel this ability early, dealing less damage • Executes enemies below 10-25% HP, scaling with time submerged. Executed or killed enemies Heal you 25% of your Maximum Health and grants 25 permanent bonus Health

Sobek ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.