Nature's Bounty
Passive CooldownWhen your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Picking up 8 spawns a pod near Sylvanus. • Reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s.
Verdant Growth
Ability 1 RootThrow a pod that deals 80 + 50% Magical Power [50%] Magical Damage, applies Protection Reduction, and Roots enemies hit. • If it lands on the ground without damaging, it grows into a Flower after 6s that grants nearby allies Mana Regeneration • The pod can be destroyed by Basic Attacks, applying Protection Reduction to the destroyer
Wisps
Ability 2 HealRelease wisps that restores 8 + 3% Magical Power [3%] Health to allies or deals 14 + 10% Magical Power [10%] Magical Damageto enemies repeatedly over time. Allies gain Protections while healed. • The first Wisp tick deals twice the normal amount of damage and healing • Wisps can revive Wilted Flowers or cause Living Flowers to grant their Protections in an aura
Nature's Grasp
Ability 3 RootExtend a vine that Stuns the first enemy god hit and Pulls them toward you. • Sylvanus can pull Pods to him, granting a Mana aura for 30s. If Sylvanus drops below 40% Health, he consumes the Aura to gain Wisps
Wrath of Terra
Ability 4 KnockupSlam the ground, Knocking Up enemies in an area and dealing 60 + 25% Magical Power [25%] Magical Damage repeatedly over time. • If a Pod has been grabbed, consume it to apply Verdant Growth’s Protection Reduction
Sylvanus ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.