tsukuyomi
Rank
Shingetsu & Mangetsu P

Shingetsu & Mangetsu

Passive Stim

Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. • Empowered Shingetsu cleaves for 50% damage and restores mana • Empowered Mangetsu deals bonus Physical Damage and restores health

Dark Moon Shuriken 1

Dark Moon Shuriken

Ability 1 Damage
Cooldown: 14s Cost: 50 / 60 / 70 / 80 / 90

Throw a shuriken that deals 70 + 80% Physical Power + 70% Magical Power [80% + 70%] Physical Damage to enemies and sticks into the first god hit • Retrieving the shuriken from a god reduces this ability's cooldown • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed

Kusarigama 2

Kusarigama

Ability 2 Disarm
Cooldown: 14s Cost: 70 / 75 / 80 / 85 / 90

Perform a three-swing combo with a Kusarigama. The first two swings deal 30 + 40% Physical Power + 25% Magical Power [40% + 25%] Physical Damage and Disarm enemies. The final swing deals 50 + 90% Physical Power + 50% Magical Power [90% + 50%] Physical Damage. • While Strength is higher than Intelligence, it is • Shingetsu infused. Otherwise, it is • Mangetsu infusedShingetsu Infused: Gain Movement Speed and the final swing StunsMangetsu Infused: The final swing gains +20% Base Damage, +20% Intelligence Scaling, and 3.2m range

Silver Moon Caltrops 3

Silver Moon Caltrops

Ability 3 Slow
Cooldown: 14s Cost: 40 / 45 / 50 / 55 / 60

Scatter Caltrops in an area, dealing 20 + 12.5% Physical Power + 15% Magical Power [12.5% + 15%] Physical Damage and Slowing enemies • Enemies moving within the Caltrops take additional damage and are Slowed again • After casting, your next Mangetsu Attack becomes a ranged attack that deals 5 + 30% Physical Power + 65% Magical Power [30% + 65%] bonus Physical Damage

Piercing Moonlight 4

Piercing Moonlight

Ability 4 Beam
Cooldown: 100s Cost: 50 / 60 / 70 / 80 / 90

Fire 4 piercing beams of moonlight, marking and dealing 30 + 15% Physical Power + 40% Magical Power [15% + 40%] Physical Damage to enemy gods. You are CC Immune and have Damage Reduction while firing • After firing, dash through all marked gods in order, dealing 60 + 55% Physical Power + 20% Magical Power [55% + 20%] Physical Damage with each strike, applying Shingetsu & Mangetsu effects, as well as Attack Hit items. • Killing a god with this ability empowers both weapons and grants both ranged attacks

Tsukuyomi ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.