Omi
Passive HealYemoja uses Omi to cast spells instead of Mana. • Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.
Bouncing Bubble
Ability 1 SlowToss a bubble that bounces twice, dealing 56 + 30% Magical Power [30%] Magical Damage and Slows enemies before exploding into smaller bubbles. • Small bubbles deal 28 + 15% Magical Power [15%] Magical Damage
Mending Waters
Ability 2 ShieldFire a water wave, dealing 65 + 50% Magical Power [50%] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for 15 Health and providing them a 40 + 4% Max Health [4%] Health Shield. • This ability also does bonus damage to enemy Health Shields.
Riptide
Ability 3 PushCreate a water ring that Knock Backs anyone entering it. • Allies travel further and gain Movement Speed and Protections for 3s. • Enemies are Slowed for 2s. • Placing the ring at the maximum distance reverses it's direction.
River's Rebuke
Ability 4 ZoneConjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing 250 + 70% Magical Power [70%] Magical Damage, Trembling and Slowing enemies hit. • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff • You gain a buff of increased Omi over time on using this ability
Yemoja ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.