Axe
Tier 1
450 gold
Axe
10 Strength
Builds Into
Adamantine Sickle
10 Strength
4% Lifesteal
While Below 50% Health: +10 Strength.
Battle Axe
15 Strength
100 Max Health
Caestus
10 Strength
10% Cooldown Reduction
When Hard Crowd Controlled: +15 Physical and Magical Protection for 4s.
Infused Axe
15 Strength
150 Max Mana
1 Mana Regen
Kill or Assist a God: +25% Mana.
Kopesh
10 Strength
10 Crit Chance
Critically Strike a God: +5% Movement Speed for 4s.
Skeggox
25 Strength
Zither
12 Strength
20 Intelligence
Arondight
55 Strength
15% Cooldown Reduction
On Use: Reveal enemy Gods within 17.6m for 6s.
• Reveal persists through Stealth
• If any God is revealed, +25% Movement Speed for 6s
• First time you damage a revealed God:
• +50 (+50% Strength) Physical Damage
Cooldown: 60s
Avatar's Parashu
100 Strength
On Use: +25% Strength and Immune to Displacement for 10s.
Cooldown: 120s
Bloodforge
45 Strength
7.5% Lifesteal
On Use: + Health Shield for 6s.
• Shield = 10% Max Health & 150% Strength from Items
• While Shielded: +10% Lifesteal
Kill a God: -25% Cooldown.
Cooldown: 80s
Bragi's Harp
35 Strength
25 Intelligence
10% Attack Speed
Attack Hit: +10 (+3 per Level) bonus Magical Damage.
Structures and Bosses take half damage from Bragi's Harp
Damaru
35 Strength
20 Crit Chance
20 Echo Item
Critically Strike: +8% Ability Damage for 5s. Max 3 stacks.
Echo: +8% Attack Damage for 5s. Max 3 stacks.
Deathbringer
45 Strength
20 Crit Chance
+35% Critical Strike Damage.
Death Metal
35 Strength
40 Intelligence
20 Crit Chance
On Use:
• Lose all Intelligence. Gain 66% of it as Strength.
• +25% Crit Chance
Buff lasts 6s.
Cooldown: 45s
Demon Blade
30 Strength
15% Attack Speed
15 Crit Chance
Critically Strike: +30% Attack Speed for 3s.
Devourer's Gauntlet
35 Strength
5% Lifesteal
Kill Minion or Jungle Monsters: +1 Stack.
Each Stack grants:
• +.4 Strength
• +0.05% Lifesteal
At 75 Stacks, gain:
• +10 Strength
• +3% Lifesteal
• Continue to stack more Slowly; 10 Minion Kills: +1 Stack, Jungle Boss Kill or Assist: +4 Stacks
Dominance
45 Strength
150 Max Mana
4 Mana Regen
15% Attack Speed
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Eye of the Storm
25 Strength
35 Magical Protection
200 Max Health
On Use: Toggle Vortex around you.
• Pulls enemies toward you
• Deals 6% of your Max Health to yourself per second as Magical Damage
• Automatically deactivates at 200 Health
Heartseeker
55 Strength
250 Max Mana
2 Mana Regen
Ability Hit: +%Health Physical Damage.
• Damage = 2% of your Strength, as a % of the target's Max Health.
Hydra's Lament
45 Strength
200 Max Mana
4 Mana Regen
10% Cooldown Reduction
Ability Used: Bonus Damage on your next successful Attack.
• +30% for Melee or +20% for Ranged
Buff lasts 8s.
Jotunn's Revenge
40 Strength
250 Max Mana
25% Cooldown Reduction
God Kill or Assist:
• -1s Cooldown for Non-Ultimate Abilities
• -5s Cooldown for Ultimate Abilities
Lernaean Bow
40 Strength
30% Attack Speed
On Use: Fire 3 arrows that pierce enemies in a 10.5m line.
• Deals 40% of your Attack Damage as Physical Damage
• -50% Shield
• Can Critically Strike
Cooldown: 30s
Golden Blade
15 Strength
20 Inhand Power
200 Max Health
20% Attack Speed
Attacks deal bonus Physical Damage.
• Damage = +10 + 20% of your Item Protections
• Damages all Enemies within 2.5m
Musashi's Dual Swords
35 Strength
30 Crit Chance
Critically Strike: +15% Movement Speed for 5s.
Oath-Sworn Spear
50 Strength
Ability Hit: Target is -1 Physical Protection per your Level for 4s.
Pendulum Blade
35 Strength
10% Cooldown Reduction
On Use: -4s Ability Cooldowns.
Cooldown: 40s
Avenging Blade
60 Strength
200 Max Health
Attack hit a God: Debuff that God.
• -3.5% Protections
When Debuffed God Is in Jungle OR Heals 5% of their Health:
• Stacks become twice as effective.
Debuff lasts 4s, Stacks up to 3 times.
Rage
30 Strength
20 Crit Chance
God Kill or Assist:
• +4% Critical Strike Chance (Max 20%)
After 5 God Kills or Assists:
• +10% additional Critical Strike Chance
Runeforged Hammer
45 Strength
350 Max Health
3 Health Regen
Hard Crowd Control a God:
• Mark them with a Rune for 5s
• Attack to forge the Rune, dealing +50 (+65% of your Item Protections) as Magical Damage
Hard Crowd Control a God: -6s Item Cooldown.
Cooldown: 30s
Sanguine Lash
30 Magical Protection Item
25 Strength
5% Lifesteal
Enemy gods Within 4m: -0.75% Health (max 200) as Physical Damage per 1s.
• +1% for every 10% Lifesteal
On Use:
• Now damages every 0.33s for 4s.
• Cooldown: 60s
Barbed Carver
40 Strength
7.5% Lifesteal
Ability Hit: Target gains +1 Stack of Jagged Wounds for 5s (max 3)
• Triggers once per Ability, per target
Each Stack: +8% (+1% per 10% Lifesteal) Attack and Ability Damage as Physical Damage.
Shield Splitter
40 Strength
15 Physical Protection Item
15 Magical Protection Item
On Use: Fire a projectile 11.2m forward.
• +40 (+5 per Level) True Damage
• If an enemy is Shielded:
• -70% Shield
• You gain a Shield equal to the amount of Shield reduced
Cooldown: 15s
Tekko-Kagi
45 Strength
20% Attack Speed
Ability Used: Gain a stack of Momentum.
Momentum grants +7% Pathfinding for 8s. Stacks up to 3 times.
The Reaper
55 Strength
7.5% Lifesteal
Kill a God:
• Heal +15% of Slain God's Max Health
• Assist a God: Heal +7.5% of Slain God's Max Health.
During Moonlight Phase:
• Heal +15% of Slain God's Max Health, on Kill or Assist
Transcendence
35 Strength
400 Max Mana
4 Mana Regen
+Strength equal to 3% of Mana from Items.
Deal 700 Damage to Minions or Jungle Monsters: +1 Stack.
• Damage dealt to Gods counts double
Per Stack: +7 Mana.
At 50 Stacks, item evolves and gains:
• +15 Strength
• +100 Mana
Triton's Conch
25 Strength
40 Intelligence
250 Max Health
You and allies within 8.8m:
• +5 (+0.5 per Level) Strength
• +5 (+1 per Level) Intelligence
Tyrfing
25 Strength
25 Inhand Power
10% Attack Speed
Attacks deal +15 bonus Physical Damage.
On God hit:
• Increase bonus Damage by +15 for 4s
• Stacks once, +1 Stack per 4 Levels (Max 6 Stacks)
Wyrmskin Hide
20 Strength
10 Dampening
300 Max Health
Hit a God (once every 8s): Gain 1 Dampening per level against them.
Strength 10