Gem
Tier 1
450 gold
Gem
15 Intelligence
Builds Into
Flaming Pearl
25 Intelligence
100 Max Health
Killing Stone
35 Intelligence
Oracle Staff
20 Intelligence
150 Max Mana
1 Mana Regen
Kill or Assist a God: +25% Mana.
Ring of Dispel
20 Intelligence
10% Cooldown Reduction
Hard Crowd Control a God: Target is -10 Strength and -16 Intelligence for 4s.
Soul Reliquary
20 Intelligence
4 Mana Regen
Zither
12 Strength
20 Intelligence
Alchemist Coat
30 Intelligence
15 Dampening
250 Max Health
2.5 Mana Regen
Use a Consumable: Gain 10 Dampening for 8s.
• Open inventory slot: Gain a Multi Potion once every 60s
Ancient Signet
80 Intelligence
250 Max Mana
Ability Hit: +20 (+12 per Level) bonus Magical Damage
Kill or Assist a Minion:
• -2s Cooldown
Cooldown: 15s
Bancroft's Talon
55 Intelligence
150 Max Mana
2 Mana Regen
7.5% Lifesteal
Gain bonus Intelligence and Lifesteal scaled from missing Health.
• Caps at +60 Intelligence and +10% Lifesteal at 40% Health
Blood-Bound Book
70 Intelligence
7.5% Lifesteal
On Use: + Health Shield for 6s.
• Shield = 7.5% Max Health & 75% Intelligence from Items
• While Shielded: +10% Lifesteal
Kill a God: -25% Cooldown.
Cooldown: 80s
Book of Thoth
30 Intelligence
350 Max Mana
4 Mana Regen
+Intelligence equal to 5% of Mana from Items.
Deal 900 Damage to Minions or Jungle Monsters: +1 Stack.
• Damage dealt to Gods counts double
Per Stack: +10 Mana.
At 50 Stacks, Item evolves and gains:
• Additional +Intelligence equal to 2% of Mana from Items
• +20 Intelligence
• +100 Mana
Bracer of The Abyss
60 Intelligence
30% Attack Speed
Hit enemy Gods or Jungle Bosses: +8 Attack Damage for 10s.
Stacks up to 8 times.
Bragi's Harp
35 Strength
25 Intelligence
10% Attack Speed
Attack Hit: +10 (+3 per Level) bonus Magical Damage.
Structures and Bosses take half damage from Bragi's Harp
Chronos' Pendant
55 Intelligence
25% Cooldown Reduction
Every 10s: -1s Ability Cooldowns.
Death Metal
35 Strength
40 Intelligence
20 Crit Chance
On Use:
• Lose all Intelligence. Gain 66% of it as Strength.
• +25% Crit Chance
Buff lasts 6s.
Cooldown: 45s
Divine Ruin
85 Intelligence
On God Damaged: Apply 25% Healing Reduction for 5s and trigger Chain Lighting when off cooldown
Chain Lighting:
• Magical Damage = 40 + 20% Intelligence
• Hits enemy and up to 4 nearby enemies within 4.8m
• Can hit the same target more than once and applies the 25% Healing Reduction
Cooldown: 15s. Healing Reduction does not stack with other similar effects.
Doom Orb
90 Intelligence
200 Max Mana
2 Mana Regen
Kill or Assist a Minion: +1 Stack.
Kill or Assist a God: +5 Stacks.
Per Stack: +8 Intelligence
Max 5 Stacks.
Stacks last 10s. Stacks fall off one at a time
Dreamer's Idol
140 Intelligence
On Use:
• +25% Intelligence
• Become Immune to Displacement
Buff lasts 10s.
Cooldown: 120s
Gem of Focus
65 Intelligence
20% Cooldown Reduction
Ability Used: Gain a stack of Momentum.
Momentum grants +7% Pathfinding for 8s. Stacks up to 3 times.
Gem of Isolation
50 Intelligence
250 Max Health
Damaging Ability Hit: 15% Slow.
The Slow lasts for 2s.
Gluttonous Grimoire
55 Intelligence
150 Max Health
7.5% Lifesteal
Store 25% of your Lifesteal healing as bonus Magical Damage on your next Attack.
• If at full Health: Store 40% instead
• Stored damage is capped to 33% of your Max Health
Helm of Darkness
40 Intelligence
20 Physical Protection
25 Magical Protection
On Use: Become Stealthed and pass through players and walls for 6s.
Cannot use while Casting.
Cooldown: 90s
During Moonlight Phase:
• While Stealthed: +15% Movement Speed
• Pass through an enemy god:
• Physical Damage equal to 15% of your Max Health
Helm of Radiance
65 Intelligence
35 Physical Protection
Take Physical Damage: +7 Physical Protection for 6s.
Stacks up to 4 times.
Jade Scepter
100 Intelligence
250 Max Health
On Use: Place a jade current at a target location.
• After 1s it erupts, knocking away all gods. Enemies are knocked towards the caster.
Cooldown: 60s
Lifebinder
40 Intelligence
300 Max Health
3 Health Regen
On Use: Fire a projectile that deals 60 (+8 per Level) Magic Damage.
• Marks enemy Gods for 6s
• First ally to damage a Marked target:
• +60 (+8 per Level) Heal
• +60 (+8 per Level) Shield
• Consumes the Mark
Cooldown: 20s
Polynomicon
75 Intelligence
200 Max Mana
3 Mana Regen
Ability Used: Your next Attack deals bonus Magical Damage
• Damage = 80% of your Intelligence
Cooldown: 2s
Rod of Asclepius
65 Intelligence
225 Max Health
3 Health Regen
On Use: Heal all allies within 8.8m.
• +10% Health Heal over 10s
• Counts as Ability healing
If target has 6 debuffs:
• +10% Health Heal instantly
• Grants all non-damage immunities for 1s
Costs 15% Mana.
Cooldown: 90s
Scepter of Dominion
30 Intelligence
150 Max Health
200 Max Mana
3 Mana Regen
On Use: Create a zone that puts gods into Stasis.
• The Zone appears after 1s
• The Stasis lasts 2s
Cooldown: 90s
Soul Reaver
85 Intelligence
250 Max Mana
5 Mana Regen
Ability Hit: +Bonus Magical Damage.
Bonus Damage = +1.2% Target Base Health & +3% Target Item Health, dealt 4 times over 2s.
Triggers once per Ability, per god.
Soul Gem
60 Intelligence
7.5% Lifesteal
10% Cooldown Reduction
Ability Hit: +1 Stack.
Three Stacks: Next Ability Hit:
• Deals Bonus Damage (40% Intelligence)
• +20(+6 per Level) Heal you and allies within 3.2m
• Removes the Stacks
Spear of Desolation
100 Intelligence
10% Cooldown Reduction
God Kill:
• -3s Non Ultimate Cooldowns
• -10s Ultimate Cooldowns
God Assist:
• -1.5s Non Ultimate Cooldowns
• -5s Ultimate Cooldowns
Sphere of Negation
40 Intelligence
50 Magical Protection Item
Passive: Gain +2% Max Health Magical Shield every 3s, up to a maximum of +14% Max Health.
The Cosmic Horror
75 Intelligence
20 Echo Item
Echo > Cooldown Rate: +20% Echo Damage
Echo +35 Intelligence
Echo = Cooldown Rate: +20% Echo Damage & +35 Intelligence
Staff of Myrddin
75 Intelligence
10% Cooldown Reduction
On Use: Next non-Ultimate Ability used will have no cooldown.
Cooldown: 80s
The World Stone
80 Intelligence
250 Max Mana
3 Mana Regen
-30% Cooldown for your Ultimate Ability.
Triton's Conch
25 Strength
40 Intelligence
250 Max Health
You and allies within 8.8m:
• +5 (+0.5 per Level) Strength
• +5 (+1 per Level) Intelligence
Typhon's Fang
40 Intelligence
20% Lifesteal
Passive: Healing obtained from Lifesteal is increased by 15%. Your Intelligence is increased by 1.8x the amount of Lifesteal you have.
Typhon's Heart
80 Intelligence
7.5% Lifesteal
On Minion or Jungle Kill: +1 Stack
On God Kill: +30 Stacks
On Assist: +15 Stacks
At 30 Stacks: Summon a Monster of Typhon
• Health = 200 (+55 per Level)
• Damage = 300% of your Lifesteal and 30% of your Intelligence
• Your Lifesteal heals the monster
If another would be summoned:
• Fully Heal current monster
• Buff it with +25% Health, Attack Speed, and Movement Speed (Stacks up to 5x)
Wish-Granting Pearl
120 Intelligence
425 Max Health
200 Max Mana
Intelligence 15