Killing Stone
Tier 2
900 gold
Builds Into
Blood-Bound Book
70 Intelligence
7.5% Lifesteal
On Use: + Health Shield for 6s.
• Shield = 7.5% Max Health & 75% Intelligence from Items
• While Shielded: +10% Lifesteal
Kill a God: -25% Cooldown.
Cooldown: 80s
Bracer of The Abyss
60 Intelligence
30% Attack Speed
Hit enemy Gods or Jungle Bosses: +8 Attack Damage for 10s.
Stacks up to 8 times.
Divine Ruin
85 Intelligence
On God Damaged: Apply 25% Healing Reduction for 5s and trigger Chain Lighting when off cooldown
Chain Lighting:
• Magical Damage = 40 + 20% Intelligence
• Hits enemy and up to 4 nearby enemies within 4.8m
• Can hit the same target more than once and applies the 25% Healing Reduction
Cooldown: 15s. Healing Reduction does not stack with other similar effects.
Dreamer's Idol
140 Intelligence
On Use:
• +25% Intelligence
• Become Immune to Displacement
Buff lasts 10s.
Cooldown: 120s
Gem of Focus
65 Intelligence
20% Cooldown Reduction
Ability Used: Gain a stack of Momentum.
Momentum grants +7% Pathfinding for 8s. Stacks up to 3 times.
Helm of Darkness
40 Intelligence
20 Physical Protection
25 Magical Protection
On Use: Become Stealthed and pass through players and walls for 6s.
Cannot use while Casting.
Cooldown: 90s
During Moonlight Phase:
• While Stealthed: +15% Movement Speed
• Pass through an enemy god:
• Physical Damage equal to 15% of your Max Health
Helm of Radiance
65 Intelligence
35 Physical Protection
Take Physical Damage: +7 Physical Protection for 6s.
Stacks up to 4 times.
Jade Scepter
100 Intelligence
250 Max Health
On Use: Place a jade current at a target location.
• After 1s it erupts, knocking away all gods. Enemies are knocked towards the caster.
Cooldown: 60s
Polynomicon
75 Intelligence
200 Max Mana
3 Mana Regen
Ability Used: Your next Attack deals bonus Magical Damage
• Damage = 80% of your Intelligence
Cooldown: 2s
Rod of Asclepius
65 Intelligence
225 Max Health
3 Health Regen
On Use: Heal all allies within 8.8m.
• +10% Health Heal over 10s
• Counts as Ability healing
If target has 6 debuffs:
• +10% Health Heal instantly
• Grants all non-damage immunities for 1s
Costs 15% Mana.
Cooldown: 90s
Sphere of Negation
40 Intelligence
50 Magical Protection Item
Passive: Gain +2% Max Health Magical Shield every 3s, up to a maximum of +14% Max Health.
Staff of Myrddin
75 Intelligence
10% Cooldown Reduction
On Use: Next non-Ultimate Ability used will have no cooldown.
Cooldown: 80s
Typhon's Fang
40 Intelligence
20% Lifesteal
Passive: Healing obtained from Lifesteal is increased by 15%. Your Intelligence is increased by 1.8x the amount of Lifesteal you have.
Typhon's Heart
80 Intelligence
7.5% Lifesteal
On Minion or Jungle Kill: +1 Stack
On God Kill: +30 Stacks
On Assist: +15 Stacks
At 30 Stacks: Summon a Monster of Typhon
• Health = 200 (+55 per Level)
• Damage = 300% of your Lifesteal and 30% of your Intelligence
• Your Lifesteal heals the monster
If another would be summoned:
• Fully Heal current monster
• Buff it with +25% Health, Attack Speed, and Movement Speed (Stacks up to 5x)
Intelligence 35