Ring
Tier 1
400 gold
Ring
5% Cooldown Reduction
Builds Into
Adroit Ring
10% Cooldown Reduction
Caestus
10 Strength
10% Cooldown Reduction
When Hard Crowd Controlled: +15 Physical and Magical Protection for 4s.
Captain's Ring
10 Physical Protection
10% Cooldown Reduction
Phantom Ring
300 Max Health
25% Cooldown Reduction
Active: You and allied gods within 6.4m become Immune to Impediments, allowing you to walk through player made walls for 6s. Cooldown: 60s
Ring of Dispel
20 Intelligence
10% Cooldown Reduction
Hard Crowd Control a God: Target is -10 Strength and -16 Intelligence for 4s.
Sage's Ring
12 Magical Protection
10% Cooldown Reduction
Emblem of Namaka
230 Max Health
15% Cooldown Reduction
Active: You and allied gods within 6.4m gain a 100 + 12*Level HP Shield for 4s. Cooldown: 60s
Arondight
55 Strength
15% Cooldown Reduction
On Use: Reveal enemy Gods within 17.6m for 6s.
• Reveal persists through Stealth
• If any God is revealed, +25% Movement Speed for 6s
• First time you damage a revealed God:
• +50 (+50% Strength) Physical Damage
Cooldown: 60s
Breastplate of Valor
35 Physical Protection
200 Max Mana
2 Mana Regen
20% Cooldown Reduction
On 500 (+25 per Level) Health lost: -1s Ability Cooldowns.
25% of self-Healing from Abilities counts towards the lost health trigger.
Chandra's Grace
350 Max Health
20% Cooldown Reduction
Every 30s: Lowest Health ally within 8.8m gain:
• +20 Health Regen
• +20 Mana Regen
• 0.2s off Cooldowns, every 0.2s for 3s
Buff lasts 3s.
During Moonlight Phase: On trigger:
• You also gain the Buff
Chronos' Pendant
55 Intelligence
25% Cooldown Reduction
Every 10s: -1s Ability Cooldowns.
Circe's Hexstone
250 Max Health
4 Health Regen
10% Cooldown Reduction
On Use:
• Become Polymorphed
• Dash Forward, dealing 50 Physical Damage
• +CC Immune
• +60 Physical and Magical Protection
On Enemy God Hit:
• Knock Up
• Bonus Damage equal to 10% of Current Health
• -40s Cooldown
Cooldown: 120s
Eye of Erebus
350 Max Health
15% Cooldown Reduction
Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat).
On Use: Spawn a Watchful Eye that lasts 40s
• Enemy enters range: Fires a seeking projectile:
• Magical Damage equal to 15% of Enemy Max Health
• Reveal and +25% Slow for 2.5s
Cooldown: 40s
During Moonlight Phase:
• Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
Freya's Tears
20 Physical Protection
25 Magical Protection
20% Cooldown Reduction
On 25% of your Health Lost:
• +15% Physical and Magical Protections from items for 5s
• Can stack up to 2 times
Gem of Focus
65 Intelligence
20% Cooldown Reduction
Ability Used: Gain a stack of Momentum.
Momentum grants +7% Pathfinding for 8s. Stacks up to 3 times.
Genji's Guard
50 Magical Protection
200 Max Mana
5 Mana Regen
15% Cooldown Reduction
Hit by Magical Ability Damage: -3s Cooldowns.
Cooldown: 15s
Glorious Pridwen
20 Physical Protection
20 Magical Protection
12% Cooldown Reduction
On Use:
• Explode (4.8m radius):
• Deal Magical Damage (40% of Protections)
• Gain a Shield (125% of Protections) for 5s.
• When the Shield expires or breaks: Explode again: Deal Magic Damage (70% of your Protections).
Cooldown: 45s
Heartwood Charm
400 Max Health
250 Max Mana
10% Cooldown Reduction
-20% Cooldowns for your Healing Abilities.
On Use: Your next non-Ultimate Healing Ability has no cooldown.
• -50% Damage on this Ability
• -6s Cooldown on each Healing Ability Cast.
Cooldown: 120s
Hydra's Lament
45 Strength
200 Max Mana
4 Mana Regen
10% Cooldown Reduction
Ability Used: Bonus Damage on your next successful Attack.
• +30% for Melee or +20% for Ranged
Buff lasts 8s.
Jotunn's Revenge
40 Strength
250 Max Mana
25% Cooldown Reduction
God Kill or Assist:
• -1s Cooldown for Non-Ultimate Abilities
• -5s Cooldown for Ultimate Abilities
Gladiator's Shield
25 Physical Protection
200 Max Health
10% Cooldown Reduction
Abilities deal bonus Physical Damage.
• Damage = +10 + 40% of your Item Protections
Triggers once per Ability, per god.
Pendulum Blade
35 Strength
10% Cooldown Reduction
On Use: -4s Ability Cooldowns.
Cooldown: 40s
Prophetic Cloak
22 Physical Protection
22 Magical Protection
10% Cooldown Reduction
Damage a God: +1 Protection Stack against the damage type they deal. Cooldown: 5s.
At +15 of each Protection Stack, item evolves:
• +10 Physical Protection and Magical Protection
• +6% Damage Mitigation (or +12% if total Protections > 300)
Regrowth Striders
35 Physical Protection Item
3 Mana Regen
10% Cooldown Reduction
Heal yourself with an Ability:
• +25% Movement Speed (decays to 0%) for 4s
• Cooldown: 10s
Gain any Movement Speed buff:
• +5% Health Heal over 10s
Screeching Gargoyle
50 Magical Protection Item
15% Cooldown Reduction
On Use: Enemies in front of you:
• Silenced for 1s
• -10% Protections for 4s
Cooldown: 90s
During Moonlight Phase:
• Hits enemies around you
• Silence lasts 1.5s
• -15% Protections
Shield of the Phoenix
15 Physical Protection
225 Max Health
10% Cooldown Reduction
Ability Hit a God:
• +1.5% Health Heal
• +2% Mana Restore
Triggers once per Ability, per god.
Soul Gem
60 Intelligence
7.5% Lifesteal
10% Cooldown Reduction
Ability Hit: +1 Stack.
Three Stacks: Next Ability Hit:
• Deals Bonus Damage (40% Intelligence)
• +20(+6 per Level) Heal you and allies within 3.2m
• Removes the Stacks
Spear of Desolation
100 Intelligence
10% Cooldown Reduction
God Kill:
• -3s Non Ultimate Cooldowns
• -10s Ultimate Cooldowns
God Assist:
• -1.5s Non Ultimate Cooldowns
• -5s Ultimate Cooldowns
The Cosmic Horror
75 Intelligence
20 Echo Item
Echo > Cooldown Rate: +20% Echo Damage
Echo +35 Intelligence
Echo = Cooldown Rate: +20% Echo Damage & +35 Intelligence
Staff of Myrddin
75 Intelligence
10% Cooldown Reduction
On Use: Next non-Ultimate Ability used will have no cooldown.
Cooldown: 80s
Totem of Death
60 Intelligence
15% Cooldown Reduction
Ability Hit a God or Boss: Apply 1 Stack of Piercing
Piercing reduces 6% Protections for 4s. Stacks up to 5 times.
Cooldown Reduction 5%