Scythe
Tier 1
550 gold
Scythe
4% Lifesteal
Builds Into
Adamantine Sickle
10 Strength
4% Lifesteal
While Below 50% Health: +10 Strength.
Cursed Sickle
7.5% Lifesteal
Bancroft's Talon
55 Intelligence
150 Max Mana
2 Mana Regen
7.5% Lifesteal
Gain bonus Intelligence and Lifesteal scaled from missing Health.
• Caps at +60 Intelligence and +10% Lifesteal at 40% Health
Blood-Bound Book
70 Intelligence
7.5% Lifesteal
On Use: + Health Shield for 6s.
• Shield = 7.5% Max Health & 75% Intelligence from Items
• While Shielded: +10% Lifesteal
Kill a God: -25% Cooldown.
Cooldown: 80s
Bloodforge
45 Strength
7.5% Lifesteal
On Use: + Health Shield for 6s.
• Shield = 10% Max Health & 150% Strength from Items
• While Shielded: +10% Lifesteal
Kill a God: -25% Cooldown.
Cooldown: 80s
Devourer's Gauntlet
35 Strength
5% Lifesteal
Kill Minion or Jungle Monsters: +1 Stack.
Each Stack grants:
• +.4 Strength
• +0.05% Lifesteal
At 75 Stacks, gain:
• +10 Strength
• +3% Lifesteal
• Continue to stack more Slowly; 10 Minion Kills: +1 Stack, Jungle Boss Kill or Assist: +4 Stacks
Gluttonous Grimoire
55 Intelligence
150 Max Health
7.5% Lifesteal
Store 25% of your Lifesteal healing as bonus Magical Damage on your next Attack.
• If at full Health: Store 40% instead
• Stored damage is capped to 33% of your Max Health
Nimble Ring
35 Intelligence
20% Attack Speed
7.5% Lifesteal
For every 10 Intelligence:
• +1 Attack Damage
• +1% Attack Speed
Riptalon
25 Inhand Power
20% Attack Speed
7.5% Lifesteal
While Above 50% Health: +10% Attack Damage
While Below 50% Health:
• +25% Attack Damage
• +7.5% Lifesteal
Sanguine Lash
30 Magical Protection Item
25 Strength
5% Lifesteal
Enemy gods Within 4m: -0.75% Health (max 200) as Physical Damage per 1s.
• +1% for every 10% Lifesteal
On Use:
• Now damages every 0.33s for 4s.
• Cooldown: 60s
Barbed Carver
40 Strength
7.5% Lifesteal
Ability Hit: Target gains +1 Stack of Jagged Wounds for 5s (max 3)
• Triggers once per Ability, per target
Each Stack: +8% (+1% per 10% Lifesteal) Attack and Ability Damage as Physical Damage.
Soul Gem
60 Intelligence
7.5% Lifesteal
10% Cooldown Reduction
Ability Hit: +1 Stack.
Three Stacks: Next Ability Hit:
• Deals Bonus Damage (40% Intelligence)
• +20(+6 per Level) Heal you and allies within 3.2m
• Removes the Stacks
The Reaper
55 Strength
7.5% Lifesteal
Kill a God:
• Heal +15% of Slain God's Max Health
• Assist a God: Heal +7.5% of Slain God's Max Health.
During Moonlight Phase:
• Heal +15% of Slain God's Max Health, on Kill or Assist
Typhon's Fang
40 Intelligence
20% Lifesteal
Passive: Healing obtained from Lifesteal is increased by 15%. Your Intelligence is increased by 1.8x the amount of Lifesteal you have.
Typhon's Heart
80 Intelligence
7.5% Lifesteal
On Minion or Jungle Kill: +1 Stack
On God Kill: +30 Stacks
On Assist: +15 Stacks
At 30 Stacks: Summon a Monster of Typhon
• Health = 200 (+55 per Level)
• Damage = 300% of your Lifesteal and 30% of your Intelligence
• Your Lifesteal heals the monster
If another would be summoned:
• Fully Heal current monster
• Buff it with +25% Health, Attack Speed, and Movement Speed (Stacks up to 5x)
Umbral Link
40 Physical Protection
10% Lifesteal
Above 50% Health: Split your Lifesteal Healing with allies within 11.2m.
• +10 Physical and Magical Protections for 8s per unique ally Healed
Lifesteal 4%