Hollow Ground
PassiveExhume decaying corpses at will. When you walk over a decaying corpse, reduce the Cooldown of Undead Surge and Corpse Explosion by 1s, restore 4% of your max Health and 3% of your max Mana. • Enemy gods and the Fire Giant can destroy corpses with 2 Attacks • You can have up to 6 corpses (45s max duration); placing more removes the oldest
Undead Surge
Ability 1Raise up to two decaying corpses from the underworld that surge forward, exploding on contact, at max range, or when you reactivate Undead Surge, dealing 90 + 35% Magical Power [35%] Magical Damage. Enemies hit are Slowed and have their Healing reduced by 25% for 5s. Corpses collapse after exploding and remain behind.
Corpse Explosion
Ability 2Cause the target area to explode, dealing 60 + 30% Magical Power [30%] Magical Damage. Corpse Explosion also detonates any decaying corpses in the area, each dealing 55 + 30% Magical Power [30%] Magical Damage.
Fleeting Breath
Ability 3Throw a charm from the underworld that awakens a decaying corpse, applying miasma to enemies in an area. The corpse falls to the ground and remains behind. Enemies take 24 + 16% Magical Power [16%] Magical Damage every 1s for 4s. After the duration, enemies that healed while they had this effect take 50 + 40% Magical Power [40%] additional Magical Damage and are Stunned.
Empty the Crypts
Ability 4Unleash a field of spirits at a target location for 6s. Enemies inside the field take 50 + 15% Magical Power [15%] Magical Damage every 0.5s. • Each tick applies stacking Healing Reduction and Damage Dealt reduction (up to 3 stacks; stacks last 5s and refresh per tick) • After casting this ability, your next 3 Attacks also launch a zombie; zombies leave decaying corpses behind on impact
Ah Puch ability details for Smite 2 Open Beta 38: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.