Rank
Three Wishes P

Three Wishes

Passive Buff

Make 3 wishes at any time. Gain a charge of Genie’s Strength every 10s (-1s per enemy slain, -5s for gods). • Wish: Wealth. +250 Gold. +10% Gold Gains. God Kills/Assists grant +33 Gold for 3m. • Wish: Immortality. While dead, instantly revive. Gain 75% Movement Speed for 10s when leaving fountain. • Wish: Power. Reset ability and item cooldowns. Gain a charge of Genie’s Strength.

Kufic Invocation 1

Kufic Invocation

Ability 1 Damage
Cooldown: 13s Cost: 85

Fire 5 Kufic symbols dealing 35 [33% + 30%] Magical Damage in a cone. Charge to narrow the cone. Fully charged symbols merge, dealing 60 [60% + 55%] Magical Damage. • When fully charged the symbol travels further and hits a larger area • Use a charge of Genie's Strength to send symbols back to Aladdin, dealing 20 [20% + 30%] Magical Damage when small or 35 [40% + 48%] Magical Damage when large

Sultan's Grace 2

Sultan's Grace

Ability 2 Dash
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s Cost: 50 / 55 / 60 / 65 / 70

Dash forward dealing 70 + 55% Magical Power + 55% Physical Power [55% + 55%] Magical Damage to enemies you pass through. • Deals 0.25% increased damage to enemies for each % Health below 50% • Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal 20 + 15% Magical Power + 27% Physical Power [15% + 27%] Magical Damage to enemies in front of Aladdin

Agile Run 3

Agile Run

Ability 3 Dash
Cooldown: 18s Cost: 50 / 55 / 60 / 65 / 70

Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing 60 [70% + 50%] Magical Damage to enemies in the landing area. • Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take 35 [20% + 40%] Magical Damage and are knocked straight up • Cooldown is reduced if you land on an enemy god

Into The Lamp 4

Into The Lamp

Ability 4 Zone
Cooldown: 90s Cost: 70 / 80 / 90 / 100 / 110

Throw the Lamp forward, dealing 150 [55% + 70%] Magical Damage and stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other. • They gain a 10% Shield + 10% Current Health. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.

Aladdin ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.