Rank
Epic of Gilgamesh P

Epic of Gilgamesh

Passive

You wield artifacts that demand quests to unlock their true potential. Non-ultimate quests must be completed 3 times to upgrade. Ultimate quest must be completed 5 times. Sun-forged Scimitar: 5 Successful Attacks against gods while Ignited. Drop Kick: Drop Kick a target into a god. Hero's Advance: Kill or Assist gods affected by Hero's Advance damage bonus. Winds of Shamash: Knockback a target off the wall. • Each quest: 100 gold + upgrade

Sun-forged Scimitar 1

Sun-forged Scimitar

Ability 1 Buff
Cooldown: 10s Cost: 50 / 55 / 60 / 65 / 70

Ignite your sword for 3s. Enemies around the ignition take 70 + 50% Physical Power [50%] Physical Damage and are Slowed for 2s. • Lane minions take 40% increased damage • Your Attacks deal bonus 0 + 4% Max Health [4%] Physical Damage and extend by 0.8s per hit, up to 6s • You gain HP5 per rank • Quest Upgrade: Initial ignition extends buff on enemy hits; max duration +3s

Drop Kick 2

Drop Kick

Ability 2 Knockback
Cooldown: 10s Cost: 60 / 65 / 70 / 75 / 80

Drop kick an area in front of you, dealing 60 + 30% Physical Power [30%] Physical Damage to enemies. The closest enemy is launched through them, taking 25 + 20% Physical Power [20%] bonus Physical Damage when hitting a minion or 50 + 30% Physical Power [30%] Physical Damage and Stunned when hitting a god or wall. Launched enemies hitting Winds of Shamash are Knocked Back toward the center of the ring. • Quest Upgrade: When Stun fades, targets are Intoxicated

Hero's Advance 3

Hero's Advance

Ability 3 Leap
Cooldown: 10s Cost: 70

Leap to a target location, dealing 70 + 40% Physical Power [40%] Physical Damage on impact. Create a beacon for 5s. • Center sweet spot applies increased Damage to enemies • Allies moving toward the beacon gain Movement Speed, halved once inside • Quest Upgrade: The beacon now travels with you

Winds of Shamash 4

Winds of Shamash

Ability 4 Area
Cooldown: 10s Cost: 80 / 85 / 90 / 95 / 100

Call the winds of Shamash at a target location for 6s. Enemies inside at start take 90 + 40% Physical Power [40%] Physical Damage and are Slowed for 2s. Enemies in the ring take 16 + 5% Physical Power [5%] Physical Damage every 0.5s. Outer wall heavily Slows; your damage Pulls them to center. At 6s, wind becomes thread, dealing 150 + 50% Physical Power [50%] Physical Damage and Rooting those inside. • Quest Upgrade: Ticks every 0.375s and the outer wall Slow increases to 70%

Gilgamesh ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.