hachiman

Hachiman

Lord of the Eight Banners
Rank
Master of Arms P

Master of Arms

Passive Empower

Hit enemies with your Attacks to gain a stack of Attack Speed and Mana Regen for 8s. • Stacks up to 5 • Each stack refreshes the duration

Eagle Eye 1

Eagle Eye

Ability 1 Damage
Cooldown: 10s Cost: 50

Toggle on to replace your Attacks with empowered arrows that travel further and deal 10 + 110% Inhand Power + 110% Physical Power + 22% Magical Power [110% + 110% + 22%] Physical Damage. These Attacks can Critically Strike and trigger item effects. • Grants 4 Ammo • Long-range hits deal additional bonus damage based on your Attack Damage

Heavenly Banner 2

Heavenly Banner

Ability 2 Buff
Cooldown: 10s Cost: 60 / 65 / 70 / 75 / 80

Call down a sacred banner that deal 90 + 60% Physical Power [60%] Physical Damage to enemies in the area and grant you Attack Speed for 6s. Leave a banner that grants you and allies Attack Speed while nearby. • The banner aura stacks with the Attack Speed granted on cast

Iaijutsu 3

Iaijutsu

Ability 3 Dash
Cooldown: 10s Cost: 70 / 75 / 80 / 85 / 90

Dash forward, dealing 50 + 40% Physical Power [40%] Physical Damage and passing through enemies. At the end of the dash, swing your blade in a circle, dealing 50 + 40% Physical Power [40%] Physical Damage again. Enemy gods hit by both attacks are Stunned for 1s. Hitting a God with the sweep attack grants a stack of Parry.

Mounted Archery 4

Mounted Archery

Ability 4 Mount
Cooldown: 10s Cost: 50

Leap onto your horse and charge forward for up to 3s. While mounted, you are CC Immune and can aim separately from your horse. Fire to launch an arrow at every enemy god in a cone, dealing 225 + 95% Physical Power [95%] Physical Damage and Slowing them for 2s. • Your Movement Speed affects charge speed; moving backward slows the charge • Can be cancelled early

Hachiman ability details for Smite 2 Open Beta 43: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.