hel

Hel

Goddess of the Underworld
Rank
Stance Attunement P

Stance Attunement

Passive

Remain in a stance to become attuned over 3s. In Dark Stance, gain up to 20% increased Damage. In Light Stance, nearby enemy gods lose up to 12% Strength and Intelligence.

Decay 1

Decay

Ability 1 Damage
Cooldown: 8s Cost: 45 / 50 / 55 / 60 / 65

Fire an orb that deals 90 + 80% Magical Power [80%] Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.

Hinder 2

Hinder

Ability 2 Debuff
Cooldown: 10s Cost: 60

Debuff all enemies in the targeted area, reduicng their Protections 5% and Slowing 20% for 3s.

Repulse 3

Repulse

Ability 3 Damage
Cooldown: 12s Cost: 60 / 65 / 70 / 75 / 80

Conjure a burst around you that deals 70 + 110% Magical Power [110%] Magical Damage to nearby enemies.

Switch Stances 4

Switch Stances

Ability 4 Stance
Cooldown: 1s

Switch between Dark and Light Stances. You gain 1.5 Mana Regen in both stances. Dark Stance: Your abilities deal Damage and you gain 0 Intelligence. Nearby allied gods gain 0 Intelligence and Strength. Light Stance: Your abilities Heal and support allies and you gain 0 Protections. Nearby allied gods gain 0 Protections.

Hel ability details for Smite 2 Open Beta 47: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.