Stance Attunement
PassiveRemain in a stance to become attuned over 3s. In Dark Stance, gain up to 20% increased Damage. In Light Stance, nearby enemy gods lose up to 12% Strength and Intelligence.
Decay
Ability 1 DamageFire an orb that deals 90 + 60% Magical Power [60%] Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.
Hinder
Ability 2 DebuffDebuff all enemies in the targeted area, reduicng their Protections by 5% and Slowing 20% for 3s.
Repulse
Ability 3 DamageConjure a burst around you that deals 70 + 85% Magical Power [85%] Magical Damage to nearby enemies.
Switch Stances
Ability 4 StanceSwitch between Dark and Light Stances. You gain 3 Mana Regen in both stances. Dark Stance: Your abilities deal Damage and you gain 0 Intelligence when you swap stances while fully attuned in combat. Nearby allied gods gain 0 Intelligence and Strength. Light Stance: Your abilities Heal and support allies and you gain 0 Protections when you swap stances while fully attuned in combat. Nearby allied gods gain 0 Protections.
Hel ability details for Smite 2 Open Beta 44: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.