Rank
Overload P

Overload

Passive Buff

Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals 20 + 20% Magical Power [20%] Magical Damage to enemies hit.

Eclipse 1

Eclipse

Ability 1 Damage
Cooldown: 12s Cost: 60

Conjure a celestial orb that grows in size as it travels, dealing 50 + 55% Magical Power [55%] Magical Damage to enemies and marking them. • Marked enemies take additional 5 + 10% Magical Power [10%] Magical Damage if they stay within the outer range of Eclipse

Vortex 2

Vortex

Ability 2 Pull
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s Cost: 60 / 65 / 70 / 75 / 80

Deploy a field of arcane energy. After a delay, the Vortex deals 65 + 70% Magical Power [70%] Magical Damage and Pulls enemies towards the center.

Flicker 3

Flicker

Ability 3 Teleport
Cooldown: 24 / 23 / 22 / 21 / 20s Cost: 70

You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability. • Arcane: Heal 22.5% of the damage taken within the last 4s • Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit • Ice: Ability Cooldowns are reduced 2s

Elemental Mastery 4

Elemental Mastery

Ability 4 Stance
Cooldown: 40 / 40 / 35 / 30 / 25 / 20s Cost: 40 / 40 / 50 / 60 / 70 / 80

Tap into your inner potential, exploding with energy in your current stance dealing 0 + 15% Magical Power [15%] Magical Damage to enemies hit. • After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again • Enemies suffer different effects depending on which stance's energy they are being hit by

Merlin ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.