mordred

Mordred

Breaker of the Round Table
Rank
Wrath of the Forsaken P

Wrath of the Forsaken

Passive Dash

Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals 15 + 400% Level Physical Damage to enemies hit

Cruel Strikes 1

Cruel Strikes

Ability 1 Damage
Cooldown: 14 / 13 / 12 / 11 / 10s Cost: 45 / 50 / 55 / 60 / 65

Strike twice with your swords. • First Slash, dealing 75 + 45% Physical Power [45%] Physical Damage to enemies in front of you • Then Slam, dealing 85 + 65% Physical Power [65%] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain

Bloodrage 2

Bloodrage

Ability 2 Buff
Cooldown: 14s Cost: 50 / 55 / 60 / 65 / 70

Deal 70 + 60% Physical Power + 40% Magical Power [60% + 40%] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed, basic attack hits on enemies apply stacks, reducing their Protections and increasing your own as well as providing bonus Attack Speed • Hitting an enemy god with the initial hit of this attack applies two stacks

Severing Slice 3

Severing Slice

Ability 3 Slow
Cooldown: 12s Cost: 40 / 50 / 60 / 70 / 80

Fire a projectile that deals 55 + 70% Magical Power [70%] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 25 + 12.5% Physical Power [12.5%] Bonus Physical Damage as they move.

Heart Slash 4

Heart Slash

Ability 4 Root
Cooldown: 20s Cost: 40

Deal 100 + 75% Physical Power [75%] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a 160 Health Shield and Healing over time for 10 + 12.5% Magical Power [12.5%] Health while dealing 30 + 25% Magical Power [25%] Physical Damage repeatedly to that enemy

Pursue the Weak 5

Pursue the Weak

Ability 5 Charge
Cost: 80

Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. • Nearby enemies take 170 + 80% Physical Power + 75% Magical Power [80% + 75%] Physical Damage and are Stunned • After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing 85 + 20% Physical Power + 15% Magical Power [20% + 15%] Physical Damage • You gain 30 + 25% Magical Power [25%] Health per enemy god hit with this attack

Mordred ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.