Rank
Flux P

Flux

Passive Buff

While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed. Stacks decay every 3s. Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for Bonus Magical Damage and effects. Both stack up to 10.

Convergence 1

Convergence

Ability 1 Damage
Cooldown: 10s Cost: 45 / 50 / 55 / 60 / 65

Your Attack fire two additional projectiles that deal 3 + 17.5% Physical Power + 20% Magical Power [17.5% + 20%] Magical Damage. These and your Attack pass through enemies. Astral Flux: Consumes 4 stacks to cause targets to lose Protections.

Crashing Comet 2

Crashing Comet

Ability 2 Root
Cooldown: 15s Cost: 65

Call down a comet that deals 100 + 50% Physical Power + 85% Magical Power [50% + 85%] Magical Damage where it lands and 50 + 25% Physical Power + 50% Magical Power [25% + 50%] Magical Damage in an area around it. • Enemies in the center are Rooted • Enemies on the edge are Trembled Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.

Warp 3

Warp

Ability 3 Teleport
Cooldown: 12s Cost: 50 / 45 / 50 / 55 / 60

Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal 40 + 30% Physical Power + 40% Magical Power [30% + 40%] Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage. Stellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo. Astral Flux: Consumes 4 stacks to fire 2 additional projectiles.

Skyfall 4

Skyfall

Ability 4 Pull
Cooldown: 100s Cost: 45 / 50 / 55 / 60 / 65

Become CC Immune and ascend into the sky. Fire a massive black hole that deals 200 + 90% Physical Power + 80% Magical Power [90% + 80%] Magical Damage before detonating for 85 + 45% Physical Power + 40% Magical Power [45% + 40%] Magical Damage and Pulling enemies toward the center. • Grants 2 stacks of Flux for each God hit

Nut ability details for Smite 2 Open Beta 39: passive and active cooldowns, mana costs, and full ability descriptions with per-rank scaling.