Medallion
Tier 1
300 gold
Medallion
75 Max Health
Builds Into
Battle Axe
15 Strength
100 Max Health
Flaming Pearl
25 Intelligence
100 Max Health
Medal of Defense
10 Physical Protection
125 Max Health
Medal of Disruption
12 Magical Protection
150 Max Health
Odigba
125 Max Health
150 Max Mana
God Kill or Assist: Heal +5% Max Health over 6s.
Olmec Blue
185 Max Health
2 Health Regen
Emblem of Namaka
230 Max Health
15% Cooldown Reduction
Active: You and allied gods within 6.4m gain a 100 + 12*Level HP Shield for 4s. Cooldown: 60s
Veve Charm
240 Max Health
Ancile
55 Magical Protection Item
300 Max Health
On Use: Your next Ability that damages a god Silences them for 1.5s
Cooldown: 70s
Chandra's Grace
350 Max Health
20% Cooldown Reduction
Every 30s: Lowest Health ally within 8.8m gain:
• +20 Health Regen
• +20 Mana Regen
• 0.2s off Cooldowns, every 0.2s for 3s
Buff lasts 3s.
During Moonlight Phase: On trigger:
• You also gain the Buff
Circe's Hexstone
250 Max Health
4 Health Regen
10% Cooldown Reduction
On Use:
• Become Polymorphed
• Dash Forward, dealing 50 Physical Damage
• +CC Immune
• +60 Physical and Magical Protection
On Enemy God Hit:
• Knock Up
• Bonus Damage equal to 10% of Current Health
• -40s Cooldown
Cooldown: 120s
Contagion
425 Max Health
6 Health Regen
Damaged by an Attack or Ability: Apply +1 Stack of Contagion (1 per hit)
• If an enemy Lifesteals 100 Health from you: Apply +5 Stacks
Attack or Hard Crowd Control an afflicted enemy:
• Deal Magical Damage = 1% Max Health per stack in a 4m radius
• Remove the Stacks
Daybreak Gavel
300 Max Health
Adaptive Stat: +60 Strength or +80 Intelligence (based on highest item stat).
Each unique god Healed by a Healing Ability: +1 Stack (max 4)
Non-Healing Ability Use: Consume all Stacks, +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
Doublet of Binding
15 Dampening
400 Max Health
On Use: Gain Protective Link to a target.
Protective Link redirects 20% of Damage they take, up to 600 Health. This Damage is mitigated by your Dampening.
Cooldown: 45s
Draconic Scale
20 Physical Protection
20 Magical Protection
300 Max Health
Damaged by a God:
• Gain 2 Protections (+3% bonus Protections from items) against that God's damage type
• Stacks last 1.5s (max 7)
• Stacks decay 1 at a time
Eros' Bow
300 Max Health
30% Attack Speed
On Use: Mark an ally god
• Only one ally may be Marked at a time
• Mark breaks if ally is more than 20m away
On Attack Hit:
• Heal the Marked ally for +2% of your Max Health
Cooldown: 1s
Erosion
30 Physical Protection
20 Magical Protection
250 Max Health
-30% Shields applied to enemy Gods within 11.2m.
When this occurs: +10% of your Physical and Magical Protections for 6s.
• Can stack up to 2 times
Eye of Providence
30 Physical Protection Item
30 Magical Protection Item
250 Max Health
Destroy a Ward: +50 Gold
On Use: Place a Ward.
• Reveals enemies and enemy wards within 7.2m
• Lasts 120s or until destroyed
Cooldown: 60s
(Max 2 Wards can be Placed)
Eye of the Storm
25 Strength
35 Magical Protection
200 Max Health
On Use: Toggle Vortex around you.
• Pulls enemies toward you
• Deals 6% of your Max Health to yourself per second as Magical Damage
• Automatically deactivates at 200 Health
Gem of Isolation
50 Intelligence
250 Max Health
Damaging Ability Hit: 15% Slow.
The Slow lasts for 2s.
Gluttonous Grimoire
55 Intelligence
150 Max Health
7.5% Lifesteal
Store 25% of your Lifesteal healing as bonus Magical Damage on your next Attack.
• If at full Health: Store 40% instead
• Stored damage is capped to 33% of your Max Health
Heartwood Charm
400 Max Health
250 Max Mana
10% Cooldown Reduction
-20% Cooldowns for your Healing Abilities.
On Use: Your next non-Ultimate Healing Ability has no cooldown.
• -50% Damage on this Ability
• -6s Cooldown on each Healing Ability Cast.
Cooldown: 120s
Hide of the Nemean Lion
35 Physical Protection
350 Max Health
4 Health Regen
On Use: Reflect:
• 40% of pre-mitigated Attack Damage
• 20% of pre-mitigated Ability Damage
• Damage is Reflected as Physical Damage
Buff lasts 4s.
Cooldown: 60s
Hussar's Wings
25 Physical Protection
25 Magical Protection
500 Max Health
You are Immune to Slows.
Jade Scepter
100 Intelligence
250 Max Health
On Use: Place a jade current at a target location.
• After 1s it erupts, knocking away all gods. Enemies are knocked towards the caster.
Cooldown: 60s
Kinetic Cuirass
15 Plating
300 Max Health
Damaged by 3 Attacks from gods: Gain Kinetic. Stacks up to 2 times.
Kinetic makes your next Attack unleash a shockwave, even if it misses, dealing 40 (+4% of your Health) Physical Damage.
Leviathan's Hide
15 Plating
300 Max Health
Damaged by God Attack: That God is -10% Strength & Attack Damage for 4s.
Attack an Enemy God: +8 Max Health Permanently.
Damaged by an Enemy God: -0.5s once per Ability Cast or Attack.
Cooldown: 10s
Lifebinder
40 Intelligence
300 Max Health
3 Health Regen
On Use: Fire a projectile that deals 60 (+8 per Level) Magic Damage.
• Marks enemy Gods for 6s
• First ally to damage a Marked target:
• +60 (+8 per Level) Heal
• +60 (+8 per Level) Shield
• Consumes the Mark
Cooldown: 20s
Gladiator's Shield
25 Physical Protection
200 Max Health
10% Cooldown Reduction
Abilities deal bonus Physical Damage.
• Damage = +10 + 40% of your Item Protections
Triggers once per Ability, per god.
Golden Blade
15 Strength
20 Inhand Power
200 Max Health
20% Attack Speed
Attacks deal bonus Physical Damage.
• Damage = +10 + 20% of your Item Protections
• Damages all Enemies within 2.5m
Midgardian Mail
50 Physical Protection Item
250 Max Health
Hit by a basic attack: the enemy has their Attack Speed reduced by 8% for 3s. Stacks up to 4 times.
Mystical Mail
25 Physical Protection
300 Max Health
Enemies Within 4m: 15 (+1 per Level) Magical Damage and lose 25% of Health Shield per 1s.
Range Scaling Damage:
• +50% at Close Range
• -50% at Maximum Range
Oni Hunter's Garb
40 Magical Protection
150 Max Health
200 Max Mana
8 Mana Regen
For each enemy god within 8.8m: +4% Damage Mitigation
• Max 3 stacks
Phantom Ring
300 Max Health
25% Cooldown Reduction
Active: You and allied gods within 6.4m become Immune to Impediments, allowing you to walk through player made walls for 6s. Cooldown: 60s
Phoenix Feather
35 Magical Protection
300 Max Health
On Use: Fire 3 Pulses that Heal you and True Damage enemies within 3.2m.
• Heal = +75 Health +7.5% Missing Health
• True Damage = +3% Max Health from Items
Cooldown: 120s
Avenging Blade
60 Strength
200 Max Health
Attack hit a God: Debuff that God.
• -3.5% Protections
When Debuffed God Is in Jungle OR Heals 5% of their Health:
• Stacks become twice as effective.
Debuff lasts 4s, Stacks up to 3 times.
Ragnarok's Wake
45 Physical Protection Item
250 Max Health
On Use: Buildup for 2s before flying for 2.5s to your target location as a meteor of Ragnarok. Can travel up to 30m.
• Enemies near where you land take Deal 600 Magical Damage and are knocked straight up.
Cooldown: 140s
Resolute Mantle
550 Max Health
10 Crowd Control Reduction Item
When Hard Crowd Controlled by an Ability:
• +25 Health Regen and +5 Tenacity for 4s
• This effect can stack
• When stacks fall off, gain 0.5 Health Regen and 1 Tenacity permanently
• Stacks up to 20 times
Amanita Charm
15 Physical Protection
15 Magical Protection
300 Max Health
4 Health Regen
On Use: Create a Healing Mushroom (6.4m radius) for 4.5s.
• +3% Health Heal every 1.5s
• +1 Stack of Damage Reduction per Heal
• 10% Attack and Ability Damage Reduction per Stack
• 5% Ultimate Damage Reduction per Stack
• All Stacks removed after triggering
Cooldown: 60s
Rod of Asclepius
65 Intelligence
225 Max Health
3 Health Regen
On Use: Heal all allies within 8.8m.
• +10% Health Heal over 10s
• Counts as Ability healing
If target has 6 debuffs:
• +10% Health Heal instantly
• Grants all non-damage immunities for 1s
Costs 15% Mana.
Cooldown: 90s
Runeforged Hammer
45 Strength
350 Max Health
3 Health Regen
Hard Crowd Control a God:
• Mark them with a Rune for 5s
• Attack to forge the Rune, dealing +50 (+65% of your Item Protections) as Magical Damage
Hard Crowd Control a God: -6s Item Cooldown.
Cooldown: 30s
Scepter of Dominion
30 Intelligence
150 Max Health
200 Max Mana
3 Mana Regen
On Use: Create a zone that puts gods into Stasis.
• The Zone appears after 1s
• The Stasis lasts 2s
Cooldown: 90s
Shield of the Phoenix
15 Physical Protection
225 Max Health
10% Cooldown Reduction
Ability Hit a God:
• +1.5% Health Heal
• +2% Mana Restore
Triggers once per Ability, per god.
Shogun's Ofuda
15 Dampening
200 Max Health
15% Attack Speed
+20% Attack Speed for you and allies within 8.8m.
Spectral Armor
20 Plating
450 Max Health
You take -30% Damage from Critical Strikes. Ability Critical Strikes are mitigated by your Plating.
Allies within 8.8m: Take -15% Damage from Critical Strikes.
Stampede
30 Physical Protection
250 Max Health
5 Health Regen
On Use: You and allies within 6.4m gain:
• Slow Immunity
• +60% Movement Speed that decays to +20% over 4s
Cooldown: 90s
Gauntlet of Thebes
200 Max Health
150 Max Mana
Assist a Minion: +1 Stack.
God Kill or Assist: +5 Stacks.
Stacks grants +15 Max Health (max 40 Stacks).
At 40 Stacks, Item evolves and gains:
• +100 Max Health
• +10 Physical and Magical Protection
Triton's Conch
25 Strength
40 Intelligence
250 Max Health
You and allies within 8.8m:
• +5 (+0.5 per Level) Strength
• +5 (+1 per Level) Intelligence
Vital Amplifier
200 Max Health
3 Health Regen
10% Attack Speed
Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat).
Heal yourself or an ally with an Ability:
• +7.5% Attack Speed
• +5% Attack Damage
• Buff lasts 6s, Stacks up to 3x
Void Shield
55 Physical Protection Item
150 Max Health
Enemies Within 8.8m: -10% Physical Protection.
Range Scaling Debuff:
• +50% at Close Range
• -50% at Maximum Range
Void Stone
60 Magical Protection Item
150 Max Health
Enemies Within 8.8m: -10% Magical Protection.
Range Scaling Debuff:
• +50% at Close Range
• -50% at Maximum Range
Wish-Granting Pearl
120 Intelligence
425 Max Health
200 Max Mana
Wyrmskin Hide
20 Strength
10 Dampening
300 Max Health
Hit a God (once every 8s): Gain 1 Dampening per level against them.
Yogi's Necklace
325 Max Health
250 Max Mana
6 Health Regen
6 Mana Regen
Heal +0.5% of Max Health per second.
Max Health 75