Mote of Chaos
Tier 2
1250 gold
Mote of Chaos
+5% of all Stats from Items.
Builds Into
Agility Greaves
5 Movement Speed
+7.5% of all Stats from Items.
On Use: Dash in the direction you are currently moving
Ranged Gods: +40% Attack projectile speed. +80% for 3s after using this active.
Melee Gods: -15% Attack movement penalty. -30% for 3s after using this active.
Cooldown: 20s
Blinking Abyss
Adaptive Stat: +20 Strength or +35 Intelligence (based on highest item stat).
+6% of all Stats from Items.
On Use: Teleport up to 5.6m. Can be used in combat, but not while firing an ability.
1s after Teleport: Deal 150 (+30% Strength & Intelligence) Magical Damage in a 3.2m radius. If this damages a god, reduce cooldown by -35s.
Cooldown: 170s
Shell of Rebuke
20 Magical Protection Item
20 Physical Protection Item
+7.5% of all Stats from Items.
On Use: Create a field of rebuke for allies that mitigates 35% Damage, up to 400 (+50 Per Level).
Upon Entering Field:
• +100 (+10 per Level) Shield for 3s. While it holds gain player and player-made wall passthrough.
Cooldown: 120s
Sundering Echo
Adaptive Stat: +25 Strength or +45 Intelligence (based on highest item stat).
+7.5% of all Stats from Items.
On Use:
• Bleed enemies, dealing 25 (+4 per Level) True Damage 5 times over 4s. Jungle Monsters and Bosses take 50 (+8 per Level) instead.
• Enemies who die while bleeding explode, applying the bleed to nearby enemies.
-30s Cooldown if only used on Jungle Monsters/Bosses.
Cooldown: 120s
Talisman of Purification
20% Cooldown Reduction
+7.5% of all Stats from Items.
On Use: You and Allies within 6.4m:
• Are Cleansed of all Crowd Control
• Gain Crowd Control Immunity for 1s
Cooldown: 140s
Time-lock Aegis
15 Physical Protection Item
15 Magical Protection Item
+6% of all Stats from Items.
On Use: Become time-locked, unable to move and act. You are Immune (to damage and healing) for 2.25s.
• While Time-Locked, rapidly restore 15s worth of Regen and 7.5s of Cooldowns.
• Reactivate to exit early.
Cooldown: 140s
+5% of all Stats from Items.