Survivor's Sash
Tier 2
1000 gold
Survivor's Sash
Adaptive Stat: +25 Strength or +35 Intelligence (based on highest item stat).
Builds Into
Brawler's Beat Stick
15 Physical Protection
15 Magical Protection
Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat).
On God Damage Dealt: Apply 25% Healing Reduction for 5s
While in Combat: +2% Strength, +2% Intelligence, and +2% Protections every 1.5s. Stacks up to 5 times.
While Out of Combat: -1 stack every 0.5s
Healing Reduction does not stack with other similar effects. Combat lasts for 6s upon dealing or taking damage.
Daybreak Gavel
300 Max Health
Adaptive Stat: +60 Strength or +80 Intelligence (based on highest item stat).
Each unique god Healed by a Healing Ability: +1 Stack (max 4)
Non-Healing Ability Use: Consume all Stacks, +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
Eye of Erebus
350 Max Health
15% Cooldown Reduction
Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat).
On Use: Spawn a Watchful Eye that lasts 40s
• Enemy enters range: Fires a seeking projectile:
• Magical Damage equal to 15% of Enemy Max Health
• Reveal and +25% Slow for 2.5s
Cooldown: 40s
During Moonlight Phase:
• Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
Mercury's Talaria
12 Pathfinding Item
Adaptive Stat: +40 Strength or +70 Intelligence (based on highest item stat).
While out of combat: Store energy as you move. Your next non-Ultimate Ability deals up to 8% more Damage based on stored energy.
• Movement Ability deals up to 10% more Damage instead
Omen Drum
30 Echo Item
Adaptive Stat: +55 Strength or +90 Intelligence (based on highest item stat).
On Use: For 5s, all enemy gods and jungle monsters you hit with an Ability are marked. After the duration expires, 15% of all Ability Damage you dealt to marked targets is echoed to all marked targets.
Cooldown: 90s
Shifter's Shield
15 Physical Protection
15 Magical Protection
300 Max Health
Over 75% Health: +45 Strength or +55 Intelligence (whichever is higher).
Under 75% Health: +20 Physical and Magical Protection.
Sun Beam Bow
20 Inhand Power
10% Attack Speed
Adaptive Stat: +20 Strength or +40 Intelligence (based on highest item stat).
On Use: Fire +2 Projectiles per Attack
• Deals 10 +30% Attack Damage as Magical Damage
• 8.8m Range
• Toggleable
• -5% Max Mana per second while active.
Structures and Bosses take 25% damage from Sun Beam Bow.
The Executioner
15% Attack Speed
Adaptive Stat: +30 Strength or +55 Intelligence (based on highest item stat).
Attack a God or Boss: Apply 1 Stack of Piercing.
Piercing reduces 6% Protections for 4s. Stacks up to 5 times.
Vital Amplifier
200 Max Health
3 Health Regen
10% Attack Speed
Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat).
Heal yourself or an ally with an Ability:
• +7.5% Attack Speed
• +5% Attack Damage
• Buff lasts 6s, Stacks up to 3x
Adaptive Stat: +25 Strength or +35 Intelligence (based on highest item stat).