Rune
Tier 1
300 gold
Rune
7 Magical Protection
Builds Into
Engraved Guard
10 Physical Protection
10 Magical Protection
Medal of Disruption
12 Magical Protection
150 Max Health
Sage's Ring
12 Magical Protection
10% Cooldown Reduction
Circle of Protection
22 Magical Protection
Ancile
55 Magical Protection Item
300 Max Health
On Use: Your next Ability that damages a god Silences them for 1.5s
Cooldown: 70s
Bagua Mirror
66 Magical Protection
Passive: When you take Magical Damage you gain 5 + 1*Level Strength and 5 + 2*Level Intelligence for 6s.
Berserker's Shield
30 Physical Protection
15 Magical Protection
20% Attack Speed
When falling below 60% Health: Become Berserk for 8s.
While Berserk:
• +65% Protections from Items
• +25% Attack Speed
Brawler's Beat Stick
15 Physical Protection
15 Magical Protection
Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat).
On God Damage Dealt: Apply 25% Healing Reduction for 5s
While in Combat: +2% Strength, +2% Intelligence, and +2% Protections every 1.5s. Stacks up to 5 times.
While Out of Combat: -1 stack every 0.5s
Healing Reduction does not stack with other similar effects. Combat lasts for 6s upon dealing or taking damage.
Dwarven Plate
40 Physical Protection Item
40 Magical Protection Item
+10% bonus Physical Protections from items
+30% bonus Magical Protections from items
On Use: Switch which Protection is increased more.
Cooldown: 30s
Erosion
30 Physical Protection
20 Magical Protection
250 Max Health
-30% Shields applied to enemy Gods within 11.2m.
When this occurs: +10% of your Physical and Magical Protections for 6s.
• Can stack up to 2 times
Eye of Providence
30 Physical Protection Item
30 Magical Protection Item
250 Max Health
Destroy a Ward: +50 Gold
On Use: Place a Ward.
• Reveals enemies and enemy wards within 7.2m
• Lasts 120s or until destroyed
Cooldown: 60s
(Max 2 Wards can be Placed)
Eye of the Storm
25 Strength
35 Magical Protection
200 Max Health
On Use: Toggle Vortex around you.
• Pulls enemies toward you
• Deals 6% of your Max Health to yourself per second as Magical Damage
• Automatically deactivates at 200 Health
Freya's Tears
20 Physical Protection
25 Magical Protection
20% Cooldown Reduction
On 25% of your Health Lost:
• +15% Physical and Magical Protections from items for 5s
• Can stack up to 2 times
Genji's Guard
50 Magical Protection
200 Max Mana
5 Mana Regen
15% Cooldown Reduction
Hit by Magical Ability Damage: -3s Cooldowns.
Cooldown: 15s
Glorious Pridwen
20 Physical Protection
20 Magical Protection
12% Cooldown Reduction
On Use:
• Explode (4.8m radius):
• Deal Magical Damage (40% of Protections)
• Gain a Shield (125% of Protections) for 5s.
• When the Shield expires or breaks: Explode again: Deal Magic Damage (70% of your Protections).
Cooldown: 45s
Helm of Darkness
40 Intelligence
20 Physical Protection
25 Magical Protection
On Use: Become Stealthed and pass through players and walls for 6s.
Cannot use while Casting.
Cooldown: 90s
During Moonlight Phase:
• While Stealthed: +15% Movement Speed
• Pass through an enemy god:
• Physical Damage equal to 15% of your Max Health
Hussar's Wings
25 Physical Protection
25 Magical Protection
500 Max Health
You are Immune to Slows.
Magi's Cloak
35 Physical Protection
35 Magical Protection
Every 90s: Gain a Hard Crowd Control protective bubble.
• When triggered, gain Crowd Control Immunity for 1.5s.
Mantle of Discord
15 Dampening
15% Cooldown Reduction
15 Crowd Control Reduction Item
Damaged while below 40% Health:
• Stuns enemies within 3.2m for 1s
• +Crowd Control Immunity for 1s
Cooldown: 110s
Oni Hunter's Garb
40 Magical Protection
150 Max Health
200 Max Mana
8 Mana Regen
For each enemy god within 8.8m: +4% Damage Mitigation
• Max 3 stacks
Pharaoh's Curse
20 Plating
250 Max Health
20% Attack Speed
On Use: Enemies within 5.6m:
• -50% Shields
• -20% Movement Speed
• -40% Attack Speed
Debuff lasts 4s.
Cooldown: 45s
Phoenix Feather
35 Magical Protection
300 Max Health
On Use: Fire 3 Pulses that Heal you and True Damage enemies within 3.2m.
• Heal = +75 Health +7.5% Missing Health
• True Damage = +3% Max Health from Items
Cooldown: 120s
Prophetic Cloak
22 Physical Protection
22 Magical Protection
10% Cooldown Reduction
Damage a God: +1 Protection Stack against the damage type they deal. Cooldown: 5s.
At +15 of each Protection Stack, item evolves:
• +10 Physical Protection and Magical Protection
• +6% Damage Mitigation (or +12% if total Protections > 300)
Radiant Bulwark
20 Physical Protection Item
20 Magical Protection Item
15 Plating
On Use: Create a wall of light that protects allies behind you for 6s. Grants them all your Plating, Dampening, and half of your Protections from enemies on the other side and yourself 20% Damage Mitigation.
• You are Silenced, Disarmed, and cannot turn while channeling
Cooldown: 100s
Amanita Charm
15 Physical Protection
15 Magical Protection
300 Max Health
4 Health Regen
On Use: Create a Healing Mushroom (6.4m radius) for 4.5s.
• +3% Health Heal every 1.5s
• +1 Stack of Damage Reduction per Heal
• 10% Attack and Ability Damage Reduction per Stack
• 5% Ultimate Damage Reduction per Stack
• All Stacks removed after triggering
Cooldown: 60s
Ruinous Ankh
25 Physical Protection
35 Magical Protection
Passive: Enemies within 4m have 40% reduced Healing. The anti-heal effect is increased by up to +50% at close range and decreases by up to -50% at maximum range. Item Anti-heal effects stack to a cap of 75%.
Sanguine Lash
30 Magical Protection Item
25 Strength
5% Lifesteal
Enemy gods Within 4m: -0.75% Health (max 200) as Physical Damage per 1s.
• +1% for every 10% Lifesteal
On Use:
• Now damages every 0.33s for 4s.
• Cooldown: 60s
Screeching Gargoyle
50 Magical Protection Item
15% Cooldown Reduction
On Use: Enemies in front of you:
• Silenced for 1s
• -10% Protections for 4s
Cooldown: 90s
During Moonlight Phase:
• Hits enemies around you
• Silence lasts 1.5s
• -15% Protections
Shield Splitter
40 Strength
15 Physical Protection Item
15 Magical Protection Item
On Use: Fire a projectile 11.2m forward.
• +40 (+5 per Level) True Damage
• If an enemy is Shielded:
• -70% Shield
• You gain a Shield equal to the amount of Shield reduced
Cooldown: 15s
Shifter's Shield
15 Physical Protection
15 Magical Protection
300 Max Health
Over 75% Health: +45 Strength or +55 Intelligence (whichever is higher).
Under 75% Health: +20 Physical and Magical Protection.
Shogun's Ofuda
15 Dampening
200 Max Health
15% Attack Speed
+20% Attack Speed for you and allies within 8.8m.
Shroud Of Vengeance
20 Physical Protection Item
20 Magical Protection Item
15 Crowd Control Reduction Item
When Hard Crowd Controlled: Release a shockwave around yourself, dealing 50 (+40% of your Protections, up to 650) Physical Damage.
Sphere of Negation
40 Intelligence
50 Magical Protection Item
Passive: Gain +2% Max Health Magical Shield every 3s, up to a maximum of +14% Max Health.
Spirit Robe
20 Physical Protection Item
20 Magical Protection Item
15 Crowd Control Reduction Item
Hit by Hard Crowd Control:
• +40 Physical Protection
• +40 Magical Protection
• +4% Health Heal over time
Buff lasts 6s.
Stone of Binding
25 Magical Protection Item
35 Physical Protection Item
Hard Crowd Control an Enemy: Apply -7 Physical and Magical Protection for 6s.
Stacks up to 3 times. Stacks fall off one at a time.
Stygian Anchor
35 Physical Protection Item
30 Magical Protection Item
On God Damage Dealt: Apply 25% Healing Reduction for 5s & Apply 1 Stack of Stygian Sludge for 1.25s. (Max 5) Stacks fall off one at a time.
• Triggers once per Ability, per god.
Per Stack:
• -3% Attack Speed
• 5% of their Healing Echoed to you
Healing Reduction does not stack with other similar effects.
Void Stone
60 Magical Protection Item
150 Max Health
Enemies Within 8.8m: -10% Magical Protection.
Range Scaling Debuff:
• +50% at Close Range
• -50% at Maximum Range
Magical Protection 7