Sash
Tier 1
300 gold
Sash
2 Health Regen
Builds Into
Olmec Blue
185 Max Health
2 Health Regen
Circe's Hexstone
250 Max Health
4 Health Regen
10% Cooldown Reduction
On Use:
• Become Polymorphed
• Dash Forward, dealing 50 Physical Damage
• +CC Immune
• +60 Physical and Magical Protection
On Enemy God Hit:
• Knock Up
• Bonus Damage equal to 10% of Current Health
• -40s Cooldown
Cooldown: 120s
Contagion
425 Max Health
6 Health Regen
Damaged by an Attack or Ability: Apply +1 Stack of Contagion (1 per hit)
• If an enemy Lifesteals 100 Health from you: Apply +5 Stacks
Attack or Hard Crowd Control an afflicted enemy:
• Deal Magical Damage = 1% Max Health per stack in a 4m radius
• Remove the Stacks
Hide of the Nemean Lion
35 Physical Protection
350 Max Health
4 Health Regen
On Use: Reflect:
• 40% of pre-mitigated Attack Damage
• 20% of pre-mitigated Ability Damage
• Damage is Reflected as Physical Damage
Buff lasts 4s.
Cooldown: 60s
Lifebinder
40 Intelligence
300 Max Health
3 Health Regen
On Use: Fire a projectile that deals 60 (+8 per Level) Magic Damage.
• Marks enemy Gods for 6s
• First ally to damage a Marked target:
• +60 (+8 per Level) Heal
• +60 (+8 per Level) Shield
• Consumes the Mark
Cooldown: 20s
Phantom Ring
300 Max Health
25% Cooldown Reduction
Active: You and allied gods within 6.4m become Immune to Impediments, allowing you to walk through player made walls for 6s. Cooldown: 60s
Amanita Charm
15 Physical Protection
15 Magical Protection
300 Max Health
4 Health Regen
On Use: Create a Healing Mushroom (6.4m radius) for 4.5s.
• +3% Health Heal every 1.5s
• +1 Stack of Damage Reduction per Heal
• 10% Attack and Ability Damage Reduction per Stack
• 5% Ultimate Damage Reduction per Stack
• All Stacks removed after triggering
Cooldown: 60s
Rod of Asclepius
65 Intelligence
225 Max Health
3 Health Regen
On Use: Heal all allies within 8.8m.
• +10% Health Heal over 10s
• Counts as Ability healing
If target has 6 debuffs:
• +10% Health Heal instantly
• Grants all non-damage immunities for 1s
Costs 15% Mana.
Cooldown: 90s
Runeforged Hammer
45 Strength
350 Max Health
3 Health Regen
Hard Crowd Control a God:
• Mark them with a Rune for 5s
• Attack to forge the Rune, dealing +50 (+65% of your Item Protections) as Magical Damage
Hard Crowd Control a God: -6s Item Cooldown.
Cooldown: 30s
Stampede
30 Physical Protection
250 Max Health
5 Health Regen
On Use: You and allies within 6.4m gain:
• Slow Immunity
• +60% Movement Speed that decays to +20% over 4s
Cooldown: 90s
Vital Amplifier
200 Max Health
3 Health Regen
10% Attack Speed
Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat).
Heal yourself or an ally with an Ability:
• +7.5% Attack Speed
• +5% Attack Damage
• Buff lasts 6s, Stacks up to 3x
Yogi's Necklace
325 Max Health
250 Max Mana
6 Health Regen
6 Mana Regen
Heal +0.5% of Max Health per second.
Health Regen 2